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17-Way Linux Graphics Card Comparison With Civilization Beyond Earth

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  • #31
    I think someone who owns this game on Linux should take these benchmark results as an opportunity to report this FPS capping issue with high-end cards to Aspyr, Nvidia, and AMD bug reporting facilities.
    Last edited by Xaero_Vincent; 22 December 2014, 02:53 PM.

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    • #32
      Originally posted by Xaero_Vincent View Post
      I think someone who owns this game on Linux should take these benchmark results as an oppurtunity to report this FPS capping issue on high-end cards to Aspyr, Nvidia, and AMD bug reporting facilities.
      We don't know yet for sure what that difference is , until someone do benchmarks with the same config on both OSes .

      If there is still much difference, then enable/disable in config starts until we figure out if/what holding it. Once we found what it is, that should be reported to both driver/game developers eventually

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      • #33
        Originally posted by NatTuck View Post
        How's the multi-core support in CIV:BE?

        I was playing Civ 5, and the turns were taking like five minutes. It was nicely pegging one core for AI. That's great, except I'm playing on a 24-core workstation. Will CIV:BE be any better?
        I feel your pain.
        Devel: Intel S2600C0, 2xE5-2658V2, 32GB, 6x2TB, 1x256GB-SSD, GTX1080, F33, Dell UP3216Q 4K.
        oVirt: Intel S2400GP2, 2xE5-2448L, 96GB, 10x2TB, GTX550, CentOS8.3.
        Win10: Gigabyte B85M-HD3, E3-1245V3, 32GB, 5x1TB, GTX980, Win10Pro.
        Devel-2: Asus H110M-K, i5-6500, 16GB, 3x1TB + 128GB-SSD, F33, Dell U2711.
        Laptop: ASUS Strix GL502V, i7-6700HQ, 32GB, 1TB+256GB, 1070M, F33.

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