Unigine Valley scales well, the opensource Quake3-ish games do not with AMD Catalyst. Looks to me like AMD is hitting the CPU bottleneck much faster than nVidia. If true, the upcoming OpenGL driver optimizations to reduce the overhead in AMD Catalyst should be very beneficial. We'll see if we learn something at GDC this week.
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4K Ultra HD Graphics Card Testing On Ubuntu 14.04 LTS
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Originally posted by amehaye View PostAspect ratio of 16:9 is good for watching movies. If you write code for a living you want vertical space, so at least 16:10.
Where are all the 3830x2400 monitors?
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Originally posted by zanny View PostThere aren't enough people writing code demanding high resolution displays to justify a factory in China or Taiwan producing those panels. If there were, they would still be ludicrously more expensive than the 16:9 tv panels. I'd rather have 3x screens in 16:9 than 1x screen in 16;10. I can just put them in portrait mode if I want.
16:9 came about as a cost cutting measure, just as gimping out most screens to 1366x768 A.K.A. The Devil's resolution is a cost cutting measure.
The Meizu MX4G = 2560x1536 @ 5.5" 542.81dpi, get me a desktop screen that get.
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Originally posted by Kivada View PostIt's simply more versatile across all types of media and workload, just as 1920x1200 is compared to 1920x1080. You can have the video full screen with the controls still visible. In games and video 16:10 uses more of your field of vision then 16:9 does. Fit more documents on screen at full size with application toolbars etc.
16:9 came about as a cost cutting measure, just as gimping out most screens to 1366x768 A.K.A. The Devil's resolution is a cost cutting measure.
The Meizu MX4G = 2560x1536 @ 5.5" 542.81dpi, get me a desktop screen that get.
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