Originally posted by bridgman
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Almost all cards were nearly exactly 50% of the blob, including the low-end card.
I doubt the Q3-specific optimizations apply to OA, as I recall someone testing OA with the binary name changed to that of Q3 and getting more speed under the blob.
Since on these generations the fixed function is done via emulation shaders, does that mean that these emulation shaders are crappy? Or that the hw-specific shader compiler would be able to make better use of them, and that they are good at the TGSI level?
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