OK, thanks.
Which new backend ? I was under the impression that the GL ES / EGL backend was the new one, is the GL2 one new as well ?
AFAIK we are recommending GL rather than GL ES / EGL for the fglrx driver. The "GL ES subset of GL2" recommendation was primarily for 3xx-5xx hardware with open source drivers, where the driver exposed GL2 caps in order to run more apps but because the hardware was DX9 rather than GL2 (GL2 needs a bit more in the HW than DX9 but came out after the 3xx-5xx HW was designed) the driver couldn't be completely compliant with GL2 without falling back to software and becoming real slow on many common apps. GL ES 2.0 aligns better with DX9 HW capabilities than GL 2 does. Of course this is all irrelevent for fglrx which starts support with DX10 HW.
Am I being naive expecting a bug report that says "we are expecting A from this sequence of OpenGL commands but we are actually seeing B" ?
Originally posted by smitty3268
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Originally posted by smitty3268
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Am I being naive expecting a bug report that says "we are expecting A from this sequence of OpenGL commands but we are actually seeing B" ?
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