Can you give a concrete example? What change broke Alpha Centauri? I don't have that game so I can't try myself. But from my experience with blobs it's most likely a bundled lib that is causing the problem.
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Originally posted by Ansla View PostCan you give a concrete example? What change broke Alpha Centauri? I don't have that game so I can't try myself. But from my experience with blobs it's most likely a bundled lib that is causing the problem.
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Originally posted by curaga View PostGCC 3.3 was released in 2003. If a binary game hasn't been patched since then, it likely wouldn't run on Vista or later Windowses either.
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Originally posted by directhex View PostNope. Incompatible breakage in Xlib. Talking to an X.org core developer, I have a workaround (XLIB_SKIP_ARGB_VISUALS=1). But you need to know about it (now Phoronix is the only public record of this fix). Eventually you can badger a lot of these games into running, but it's hardly user-friendly
Originally posted by curaga View PostGCC 3.3 was released in 2003. If a binary game hasn't been patched since then, it likely wouldn't run on Vista or later Windowses either.
1. it doesn't matter when GCC 3.3 was released, the game should have been released after GCC 3.4 (2004) to have a chance at using the new ABI
2. since the blob is supposed to run on distros that don't release that often (hint: Debian stable) most blobs will only switch to the new ABI 1 or 2 years later then its release, so expect just about any blob before 2005-2006 to still be using libstdc++5.
Originally posted by directhex View PostMmm, nope, most of the pre-2000 games on my shelf will still run on Windows 7. Let's take Quake 2 as an example - shipped in 1997, still runs out of the box fine.
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