Thanks, markg85. That bug ticket suggests that packaging challenges are major issue (although I don't know whether the packaging challenges are a consequence of something we are doing, of course). When we were playing with EGL on the open drivers we tripped over many of the same things -- that EGL isn't as portable as one might think unless you code with very specific options (which most samples do not).
I'm still trying to understand the references to direct rendering being broken though... I get the GL ES / EGL challenges but I don't get the direct rendering complaints yet. Are you talking specifically about direct rendering usage by a compositor (which has always been a bit of a touchy case IIRC) or direct rendering in general ?
I'm still trying to understand the references to direct rendering being broken though... I get the GL ES / EGL challenges but I don't get the direct rendering complaints yet. Are you talking specifically about direct rendering usage by a compositor (which has always been a bit of a touchy case IIRC) or direct rendering in general ?
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