Unfortunately, it seems as though Marek isn't interested in doing this. Or at least, if there are discussions going on they aren't on the mailing list.
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Will Floating Point Textures Be Merged Into Mesa?
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Originally posted by smitty3268 View PostUnfortunately, it seems as though Marek isn't interested in doing this. Or at least, if there are discussions going on they aren't on the mailing list.
BTW the floating-point texture work was mostly done by Luca Barbieri, I've been only fixing bugs and keeping it in sync with the master branch.
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Originally posted by RealNC View PostThis needs to happen in public, not privately. It's supposed to be an OPEN project.
Private discussions suggest that there are ulterior motives why people working for some organizations say "no" privately but not in public.
Ulterior motives are "don't get sued".
Dave.
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Originally posted by airlied View PostTry applying your brain to the problem space a bit, and you'll figure out that where lawyers are involved, privately is usually all you can say.
Ulterior motives are "don't get sued".
Dave.
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Originally posted by RealNC View PostAm I supposed to take your word on it? Sorry, I won't. I need to see the discussion to judge that. For all I know, this all is a cabal trying to prevent Mesa from reaching GL3 compliance due to business interests.
I didn't give my word, I gave a possible explanation, You might want to read up on Occam razor, or maybe you are probably trying to create the opposite "idiot's razor", pick the stupidest explanation a sub-100 IQ person could come up with and believe it.
Dave.
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Originally posted by airlied View PostTry applying your brain to the problem space a bit, and you'll figure out that where lawyers are involved, privately is usually all you can say.
Ulterior motives are "don't get sued".
Dave.
I just don't understand why no one can sue the x264 project but Mesa is worried. You'll never convince me that the MPEG-LA is less interested in suing people than the people who own the graphics patents are.
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