Good afternoon
I searched around the forum and the Internet and can not find any news about the gpu support for evergreen.
What I found was only that they want implement it with Gallium3D?
Are there any other information when OpenGL will work? (Basic is enough, performance is at the moment not needed)
I have to buy new computers for OpenGL development and it would be very nice to have a open source driver instead of a closed source blob.
Our project will start in June/July and until then we need the hardware. I want to buy the ATI 5xxx Series cause of the tessellation feature for OpenGL 4 and DirectX 11. Our goal is to release cross-platform based, but with the driver problems at the moment, we can not test our program with Linux and so we can not release it for Linux.
There is fglrx, but the driver is not usable and my developers kill me when they have to use fglrx. (The engine we use is not working well with fglrx and ATI seems to not fix this)
On the other hand, nvidia has no usable product.
Our budge are not to big and we need to go straight forward and can not wait years before we can use a driver. (That should be no flame, I'm so thankfully that there is a open source driver in development.)
Thanks
blabub
I searched around the forum and the Internet and can not find any news about the gpu support for evergreen.
What I found was only that they want implement it with Gallium3D?
Are there any other information when OpenGL will work? (Basic is enough, performance is at the moment not needed)
I have to buy new computers for OpenGL development and it would be very nice to have a open source driver instead of a closed source blob.
Our project will start in June/July and until then we need the hardware. I want to buy the ATI 5xxx Series cause of the tessellation feature for OpenGL 4 and DirectX 11. Our goal is to release cross-platform based, but with the driver problems at the moment, we can not test our program with Linux and so we can not release it for Linux.
There is fglrx, but the driver is not usable and my developers kill me when they have to use fglrx. (The engine we use is not working well with fglrx and ATI seems to not fix this)
On the other hand, nvidia has no usable product.
Our budge are not to big and we need to go straight forward and can not wait years before we can use a driver. (That should be no flame, I'm so thankfully that there is a open source driver in development.)
Thanks
blabub
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