Needed Linux graphics documentation
I think that what is needed first is a fairly detailed overview of the modern Linux graphics stack, so thet you know what all those many pieces are and how they fit together and so that you know which part you should then focus on.
After this overview each part of the stack should be described with lots of details. Well if there is already a book about some part there could only be a reference to that book. So I guess this would only leave the most modern parts, like Gallium3D, which would need a detailed description in this book/wiki/document, and for which there is no existing book focusing on them yet.
Maybe the documentation could be written in such a way that it would be very usefull to students focusing on computer graphics/GUI and could then become one of the more usefull materials for such students.
I think that what is needed first is a fairly detailed overview of the modern Linux graphics stack, so thet you know what all those many pieces are and how they fit together and so that you know which part you should then focus on.
After this overview each part of the stack should be described with lots of details. Well if there is already a book about some part there could only be a reference to that book. So I guess this would only leave the most modern parts, like Gallium3D, which would need a detailed description in this book/wiki/document, and for which there is no existing book focusing on them yet.
Maybe the documentation could be written in such a way that it would be very usefull to students focusing on computer graphics/GUI and could then become one of the more usefull materials for such students.
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