The "IRQs not enabled" message is expected until we can release code to support interrupts.
More info on the seg fault would be useful.
More info on the seg fault would be useful.
(gdb) break Shader::load Breakpoint 1 at 0x804e23a: file shader.cpp, line 37. (gdb) run Starting program: /home/andy/Src/glmark/GLMark-0.5.2/glmark [Thread debugging using libthread_db enabled] =================================================== GLMark 08 =================================================== Enter screen width: 800 Enter screen height: 600 Enter screen bpp: 24 Enter '1' for fullscreen '0' for windowed: 0 =================================================== [New Thread 0xb78f4ac0 (LWP 2350)] Mesa: CPU vendor: AuthenticAMD Mesa: CPU name: AMD Athlon(tm) Mesa: Mesa 7.7-devel DEBUG build Oct 31 2009 01:29:25 Mesa warning: software DXTn compression/decompression available Mesa: MMX cpu detected. Mesa: 3DNow! cpu detected. Mesa: SSE cpu detected. Mesa: Not testing OS support for SSE, leaving enabled. do_wait: drmWaitVBlank returned -1, IRQs don't seem to be working correctly. Try adjusting the vblank_mode configuration parameter. OpenGL Information GL_VENDOR: Advanced Micro Devices, Inc. GL_RENDERER: Mesa DRI R600 (RV670 9515) 20090101 x86/MMX+/3DNow!+/SSE TCL DRI2 GL_VERSION: 1.5 Mesa 7.7-devel =================================================== [Switching to Thread 0xb78f4ac0 (LWP 2350)] Breakpoint 1, Shader::load (this=0xbfa14798, pVertexShaderFileName=0x804ef98 "data/shaders/light-basic.vert", pFragmentShaderFileName=0x804ef7a "data/shaders/light-basic.frag") at shader.cpp:37 37 mVertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER); (gdb) stepi 0x0804e23f 37 mVertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER); (gdb) stepi 0x0804e246 37 mVertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER); (gdb) stepi 0x00000000 in ?? () (gdb) stepi Program received signal SIGSEGV, Segmentation fault. 0x00000000 in ?? () (gdb) bt #0 0x00000000 in ?? () #1 0x0804e248 in Shader::load (this=0xbfa14798, pVertexShaderFileName=0x804ef98 "data/shaders/light-basic.vert", pFragmentShaderFileName=0x804ef7a "data/shaders/light-basic.frag") at shader.cpp:37 #2 0x0804d1ac in SceneShading::load (this=0xbfa14750) at sceneshading.cpp:19 #3 0x08049ce5 in main () at main.cpp:36
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