Phoronix: Running Enemy Territory With OpenGL 3 In 2016
When finding out a few days back about the ETLegacy 2.75 open-source update with the improvements made around its OpenGL 3.2 renderer, I couldn't help but try it out to relive the original Enemy Territory on Linux with this modernized engine work...
When finding out a few days back about the ETLegacy 2.75 open-source update with the improvements made around its OpenGL 3.2 renderer, I couldn't help but try it out to relive the original Enemy Territory on Linux with this modernized engine work...
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