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  • RussianNeuroMancer
    replied
    Originally posted by rabcor View Post
    Tell me, does this look like it supports OpenGL or Linux? http://store.steampowered.com/app/275060/
    http://www.metacritic.com/game/pc/al...k-illumination

    Leave a comment:


  • duby229
    replied
    Originally posted by drohm View Post


    Thanks kenjitamura. Isn't another advantage of Vulkan (probably one of the biggest) is that it's OS agnostic?
    Just my opinion. I think its biggest advantage is that Vulkan is designed closer to how modern GPU's actually work. Back in the "olden" days GPU's were fixed function accelerators. OpenGL is designed for that type of hardware. Modern GPU's are highly parallel Scalar processors. That is the reason why OpenGL requires more effort from the driver developers. And why Vulkan allows game engine developers to implement functionality instead of the driver developers.

    Leave a comment:


  • smitty3268
    replied
    Originally posted by drohm View Post


    Thanks kenjitamura. Isn't another advantage of Vulkan (probably one of the biggest) is that it's OS agnostic?
    Well, so was OpenGL.

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  • drohm
    replied
    Originally posted by kenjitamura View Post
    OpenGL and Vulkan have some overlapping use cases but they're not identical and going into the future Khronos plans to have more OpenGL and Vulkan revisions. A game can support both Vulkan and OpenGL and there are even people looking into providing OpenGL support through Vulkan with another abstraction layer.

    OpenGL is less explicit and requires less coding from the developers and more coding from the hardware driver vendors.
    Vulkan is more explicit and requires more coding from the developers but less coding from the hardware driver vendors.

    Thanks kenjitamura. Isn't another advantage of Vulkan (probably one of the biggest) is that it's OS agnostic?

    Leave a comment:


  • kenjitamura
    replied
    Originally posted by drohm View Post

    Please excuse my ignorance, but isn't Vulkan the next generation OpenGL? Is it incorrect to say Vulkan is equivalent to OpenGL? And vice-versa? To be more specific, can a game support both Vulkan and OpenGL? I just want to get the terminology correct, not trying to nit-pick at all.
    OpenGL and Vulkan have some overlapping use cases but they're not identical and going into the future Khronos plans to have more OpenGL and Vulkan revisions. A game can support both Vulkan and OpenGL and there are even people looking into providing OpenGL support through Vulkan with another abstraction layer.

    OpenGL is less explicit and requires less coding from the developers and more coding from the hardware driver vendors.
    Vulkan is more explicit and requires more coding from the developers but less coding from the hardware driver vendors.

    Leave a comment:


  • drohm
    replied
    Originally posted by rabcor View Post
    Not quite irrelevant. Just because UE4 supports Linux doesn't put every UE4 game on Linux, just because it supports OpenGL doesn't make every UE4 game OpenGL compatible.

    Tell me, does this look like it supports OpenGL or Linux? http://store.steampowered.com/app/275060/
    Please excuse my ignorance, but isn't Vulkan the next generation OpenGL? Is it incorrect to say Vulkan is equivalent to OpenGL? And vice-versa? To be more specific, can a game support both Vulkan and OpenGL? I just want to get the terminology correct, not trying to nit-pick at all.

    Leave a comment:


  • drohm
    replied
    Originally posted by 1ace View Post
    It uses Unreal Engine 4, so this question is irrelevant. Your real question is: "Will UE4 support Vulkan?" to which the answer is: yes
    "It" was referring to UE4. Thanks.

    Leave a comment:


  • justmy2cents
    replied
    Originally posted by rabcor View Post
    Not quite irrelevant. Just because UE4 supports Linux doesn't put every UE4 game on Linux, just because it supports OpenGL doesn't make every UE4 game OpenGL compatible.

    Tell me, does this look like it supports OpenGL or Linux? http://store.steampowered.com/app/275060/
    all Unreal 4 games support -opengl and -opengl4 parameters even on Windows. it is just that by default DX is used and most games don't really ask. well, unless dev modified Unreal source to the point where he make that non working

    Leave a comment:


  • darkbasic
    replied
    Originally posted by rabcor View Post
    Tell me, does this look like it supports OpenGL or Linux? http://store.steampowered.com/app/275060/
    Shut up please, the developers may hear you and port that shit to Linux!

    Leave a comment:


  • rabcor
    replied
    Originally posted by 1ace View Post
    It uses Unreal Engine 4, so this question is irrelevant. Your real question is: "Will UE4 support Vulkan?" to which the answer is: yes
    Not quite irrelevant. Just because UE4 supports Linux doesn't put every UE4 game on Linux, just because it supports OpenGL doesn't make every UE4 game OpenGL compatible.

    Tell me, does this look like it supports OpenGL or Linux? http://store.steampowered.com/app/275060/

    Leave a comment:

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