Originally posted by Nobu
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Steam On Linux Crosses 1,400 Games
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RealNC You are aware that most modern GPUs have a hardware scaler that can be used in the case of a game with a resolution too low for the monitor, right? https://youtu.be/P8zND3tS7Hg?t=51
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Of those 1400 games there are a bunch that don't actually work on SteamOS because Valve isn't shipping any version of Java on it. They don't even have openjdk in their repository. Game devs depend on it as nearly everyone has Java, but it is not a core Steam library so SteamOS doesn't have it. Complaining to the game devs to bundle Java doesn't help because SteamOS is still such a niche platform that bundling stuff just for it isn't worth the effort. No other system has problems with having Java available.
Of course I should just Linux up and install it myself from 3rd party source but that is not really the console experience I'm looking for in SteamOS. Hopefully Valve will come to their senses and include openjdk before the actual release.
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Originally posted by RealNC View PostOn Linux, there's no such setting. Mouse-look feels floaty, with 2 or maybe even 3 frames buffered. That makes it unplayable for me. The only workaround for that seems to be to disable vsync. But then I get tearing. I don't like that either.
As for general quality of the ports - I also feel they aren't good enough. Quick example: Settlers Online showed up today and? it fails to run on any 64bit system, because it needs 32bit pepper flash installed on the users system. There's a custom hack on the game forum that fixes it, but it doesn't excuse the developers who didn't test their game on a normal system (IMHO most GNU/LInux users are on 64 bit systems since at least 5 or more years ago, we had 64bit distros ever since the first amd64 cpus started coming out).
That seems to be the most common problem - lack of testing. Most of the bugs in faulty ports would be fixed if the devs took care and tried their game on 3-4 different machines with different distros.
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Originally posted by mitcoes View PostSteam OS is a console OS, so I think it must be compared to other console OSs as PS4 and Xbox and their number of games are:
The desktop Linux games number is a "gift" Steam does to the GNU/Linux OSs as a gaming platform, but the goal for them is not to make home MS WOS users to switch to GNU/Linux to play games, but It is for console gamers to be able to play desktop titles at their consoles with affordable console machines. A new "world of games" for console gamers.
The SteamBox has to compete versus PS4 (yes I consider the 2 others globally out), not versus Windows PC.
Let's just pray that they will not modify things like kernel so that Linux compatibility will remain over years
Microsoft won with "developers developers developers". May Valve win the same way!
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Originally posted by anda_skoa View PostThen maybe you should find a quote that supports your claim instead of one that invalidates it?
Cheers,
_
There should be no exclusive fullscreen mode, and the compositor should upscale? And three years have passed and nothing was done to fix any of the problems?
Really? This invalidates my claim?
OK, I'm done here. Have a nice day. I'm booting Windows to play some games where this stuff works correctly.Last edited by RealNC; 18 August 2015, 06:01 PM.
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Originally posted by carewolf View PostInput latency? Input latency is slower on Windows.
On Linux, there's no such setting. Mouse-look feels floaty, with 2 or maybe even 3 frames buffered. That makes it unplayable for me. The only workaround for that seems to be to disable vsync. But then I get tearing. I don't like that either.
On Windows: it's perfect. Low latency, no tearing.
Of course, if you don't do these tweaks under Windows to begin with, then yes, it's gonna be pretty much the same in both Linux and Windows. That is: high latency in both.
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