Originally posted by TheLexMachine
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Epic Games Is Making A New Unreal Tournament
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Originally posted by plonoma View PostIs Epic Games planning to make the game free as a large tech demo for showing off their engine and pay the development by licensing the engine?
Or are there other ways Epic Games gets the needed cash for this project?
Epic will eventually make money off this effort via a Steam Community Market-style marketplace where "developers, modders, artists, and gamers can give away, buy, and sell mods and content," with Epic taking a cut.
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I've been thinking along the same lines as you, ChrisXY. Though I think an outright dual-licensing model would work perfectly for them, and the Free Software community would benefit greatly as well.
I have suggested this on the forums now, so you can read the proposal and comment about it here: https://forums.unrealengine.com/show...-funding-model
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Originally posted by GreatEmerald View PostEpic has noticed that it's a problem, but it seems that they are out of ideas about how to solve this. But they're serious about the community thing, so any ideas you can come up with to solve this problem would be highly appreciated! They will probably be heard! And the GNU/Linux community is probably the best place for brainstorming about it.
How much would they really lose?
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An interesting approach. I'll definitely keep myself updated there.
Free as in beer game, parts even free as in freedom. You pay for the mods. 50% to the Epic people, 50% to the modder. Everything else (base game) free as in beer. Developed with community, so Linux is 100% sure. Sounds like a deal.
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Yes, this is like all our dreams coming true at the same time. Except for one thing: to contribute to the game, you have to buy the UE4 license ($20 per month), even if you want to contribute for free. So basically you have to pay in order to be able to create mods or patch security issues or whatever (and a subscription, not a one-shot fee). Which is kind of backwards, because you're supposed to get paid for doing work for them, not the other way round.
Epic has noticed that it's a problem, but it seems that they are out of ideas about how to solve this. But they're serious about the community thing, so any ideas you can come up with to solve this problem would be highly appreciated! They will probably be heard! And the GNU/Linux community is probably the best place for brainstorming about it.
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Originally posted by clementl View PostIt seems so. [strike]They didn't say anything about a bussiness model.[/strike] Just "not free to play" and "will be free".
Worth noting that they see this as a living project: the game will keep evolving, that's why it'll be called just "Unreal Tournament".
Edit: see below.
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Originally posted by blackout23 View PostIt's funnny to read the comments on Windows gaming websites. The idea that something is developed in the open seems to confuse the shit out of some people.
NOBODY expected, and even fewer understood, that it would be a community project.
Gamespot had to rephrase the headline on their Unreal Tournament news article 4 times because people kept misunderstanding it.
EDIT: Here's an example:
Epic Games confirms it has started work on next entry in the classic shooter series; coming to Windows, Linux, and Mac; runs on Unreal Engine 4.
EDIT2: Just wanna say I'm SUPER DUPER hyped about this. Been a fan since UT99, loved 2k4 (2k3 felt premature), but not so much UT3. I think this will be great.Last edited by Ishayu; 08 May 2014, 04:38 PM.
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Originally posted by TheLexMachine View PostI don't care at all for multi-player FPS but give me a fully working (and updated to work with today's Linux ecosystem) Unreal 1 on Linux - preferably on Steam where I already own the game - without me having to track down a retail copy of a game that is no longer sold and I'll be happy as a puppy with a bully stick.
UT2004 was damn good though... UT3 not so much as fun as interesting.Last edited by Sidicas; 08 May 2014, 04:17 PM.
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