Originally posted by d2kx
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Bringing Unreal Engine 4 to OpenGL: Enabling High-End Visuals from PC to Mobile (Presented by NVIDIA)
Evan Hart | Developer Technology Engineer, NVIDIA
Nick Penwarden | Lead Graphics Programmer, Epic Games
Mathias Schott | Senior SW Engineer, NVIDIA
This talk will focus on the path toward bringing a fully capable OpenGL renderer to Unreal Engine 4. It will cover the challenges of mapping to the API, cross-platform shader management, porting to Android, and the steps needed to get great performance. Additionally, well dive into the Tegra K1 processor and demonstrate how having a fully functional OpenGL path enables high-quality rendering on a handheld device powered by Tegra K1. Attendees will leave this session with an understanding of the work required to get a fully functional, high-performance OpenGL backend on a modern engine that can span mobile to high-end PCs.
And then I found this older news:
During a recent interview, DICE's Director, Lars Gustavsson alluded to the company officially supporting Linux with a port of the new Frostbite Engine 3.
He said that all it will take is for a single killer game (such as Battlefield 4) to be ported to the free OS and the platform would become as popular for gaming as Windows.
Gustavsson says that DICE wants to create the "Halo" of Linux, referencing the Bungie title that made the Xbox a success overnight. He said that the company will port Frostbite 3 over to Linux and that means that we could see games like Battlefield 4, and other big name titles coming to Linux machines everywhere. A big factor in this will be Valve's SteamOS which has support from AMD and NVIDIA and is needed to get the high-end graphics support needed on Linux.
Indeed interesting times to come for linux gamers. Top Engines like CRYENGINE (4), Unreal 4 Engine, Frostbite 3 Engine, Unity Engine and Source Engine (2) having Linux-support should be enough to reach a critical mass for a very bright linux gaming future.
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