Originally posted by Dukenukemx
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Direct3D Performance Improvements Coming To Wine
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Originally posted by Daktyl198 View PostFrom what I can tell, this has nothing to do with the graphics drivers, but rather a change to how Wine itself handles the D3D code.
Also, the state trackers announced earlier weren't accepted by upstream Wine.
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Originally posted by varikonniemi View PostThis seems really incredible. Having the WINE compatibility layer implementation being faster than native just shows how crappy the windows codebase really is!
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Originally posted by ripps818 View PostMeh, I think it's a bit unrealistic to expect game developers to suddenly start developing for Linux. We're less than 1% on Steam.
Maybe I'll be able to figure something out:
Mint 15 + Cinnamon
Kernel 3.11 x86-64
Mesa/llvm from git
Radeon 7850 with radeonsi gallium driver + glamor
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Code:Intel(R) Core(TM)2 Duo CPU E7500 @ 2.93GHz NVIDIA Corporation G96 [GeForce 9500 GT] KWIN without effects, unigine is running in a window at 800x600 vsync is off
Unigine valley under wine at 800x600 on a poor nvidia 9500GT
__GL_THREADED_OPTIMIZATIONS=0 + WINE + Opengl: 11->25fps
__GL_THREADED_OPTIMIZATIONS=0 + WINE + D3D + CSMT=disabled: 8->13fps
__GL_THREADED_OPTIMIZATIONS=0 + WINE + D3D + CSMT=enabled: 11->21fps
__GL_THREADED_OPTIMIZATIONS=0 + Native Opengl: 12->24fps
__GL_THREADED_OPTIMIZATIONS=1 + WINE + Opengl: 13->24fps
__GL_THREADED_OPTIMIZATIONS=1 + WINE + CSMT=disabled: 6->9fps
__GL_THREADED_OPTIMIZATIONS=1 + WINE + CSMT=enabled: 10->20fps
__GL_THREADED_OPTIMIZATIONS=1 + Native Opengl: 13->24fps
So in short in my system:
Not expected:
- __GL_THREADED_OPTIMIZATIONS=1 has a bad impact on WINE in all of the cases.
Expected:
- CSMT enabled leads to 150..200% D3D wine performances without the new patch.
- Wine performs as the native version when using the opengl renderer.
Last edited by kokoko3k; 04 September 2013, 08:46 AM.
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Originally posted by ripps818 View PostMeh, I think it's a bit unrealistic to expect game developers to suddenly start developing for Linux. We're less than 1% on Steam.
Then again, time is working for Linux as it's very, very strong on the whole mobile sector and here the same rules apply: why should users switch away from Android/iOS to Windows? Especially if you've bought already many games/apps for a specific platform you might hesitate to just abandon it.
So, I would say that we've lost already when it comes to desktop gaming, granted we'll get ports because it's easier than ever but Linux will never be a very strong desktop gaming platform and many publishers will keep ignoring it. This is why I consider wine as very, very important. And I'm looking quite happily into the future, knowing that Unix (*BSD via iOS & PS4; Linux via Android) is the absolute leader on a future market.
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Originally posted by liamdawe View Posthttp://www.reddit.com/r/linux_gaming...r_wine/cc1fw5y
Linux gaming reddit is very useful place
Liam of GamingOnLinux.com - Come by and say hi sometime!
Thank you so much!!!
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Originally posted by sabun View PostI was kind of worried with all the support they'd been giving Mac users, that there wouldn't be any performance upgrades us Linux users would enjoy. I'm glad to see that's not the case.
Been using CrossOver 12.5.0, and have tried COD MW and COD MW2 and while they run, it lags horribly (on a GTX680 with 313 drivers). Hopefully no longer requiring StrictDrawOrdering will help that.
Is this a step in the direction of Wine supporting Multi-core CPUs? I'm not very tech savvy with regards to Wine development, so I don't really understand. If it is support for Multi-core CPUs, would that mean Guild Wars 2 may finally have a playable framerate?
I'm definitely looking forward to this, still wish that the CodeWeavers guys would implement some DX11 love before it's too late.
Code:HKEY_CURRENT_USER/Software/Wine/X11 Driver/NvThreads
I'm going to try Deus Ex: Human Revolution once again when I get the chance. That was a title that required StrictDrawOrdering and the performance was crap.
I can't say something for sure about Borderlands 2 though. Maybe after the battle in Overlook (protecting the lun where there's a lot of stuff happening on screen
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