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Valve Picks Up Another All-Star Linux Developer

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  • johnc
    replied
    Originally posted by stalkerg View Post
    I would like very much. But my English is bad, and from Moscow, I do not want to leave. It's a pity they do not work remotely.

    PS I ported the game Vangers http://en.wikipedia.org/wiki/Vangers (with AMDme3 from Yandex company) and develop game Diameter. But write site for RussiaToday Espania now (((( I started learning C++ on the fact that he wanted to make games.

    PS2 I participated in creating the site plg.lrn.ru (programming linux game), Frustum (aka Ungine) was a frequent visitor. Almost all of this party could be arranged in the gaming industry (and opensource, deadbeaf player for example ^_^ ).

    PS3 Sorry my post is despair.
    Your English is better than most Americans'.

    Leave a comment:


  • Michael
    replied
    Originally posted by Serafean View Post
    Don't get me wrong, I like that Michael reports on the latest VOL (Valve On Linux) news/happenigs (if only to silence the remaining nay-sayers). However, what really interests me are some technical details : how will the games be installed? (my wish is : install where I want them, available from all user accounts) Will the client be easily packageable for nerdier distros?
    Another question would be : will they be participating in the OSS graphic stack development?

    Serafean
    Soon as there's technical details they will let me release, you can surely bet that it will be on Phoronix... I certainly enjoy rambling much more about OpenGL renderers, packaging, what their developers are doing, and other technical details than just people being hired by a company.

    Leave a comment:


  • Serafean
    replied
    These news posts should begin with 'previously on "valve's hires" ...'

    Anyone else feeling like they're reading a soap-opera?

    Don't get me wrong, I like that Michael reports on the latest VOL (Valve On Linux) news/happenigs (if only to silence the remaining nay-sayers). However, what really interests me are some technical details : how will the games be installed? (my wish is : install where I want them, available from all user accounts) Will the client be easily packageable for nerdier distros?
    Another question would be : will they be participating in the OSS graphic stack development?

    Serafean

    Leave a comment:


  • Chewi
    replied
    I've been hearing SDL 2.0 mentioned ever more frequently of late, it shouldn't be long now.

    As for Sam, I've spoken to him on a couple of occasions. He's a great guy and this is a great hook up.

    Leave a comment:


  • stalkerg
    replied
    I would like very much. But my English is bad, and from Moscow, I do not want to leave. It's a pity they do not work remotely.

    PS I ported the game Vangers http://en.wikipedia.org/wiki/Vangers (with AMDme3 from Yandex company) and develop game Diameter. But write site for RussiaToday Espania now (((( I started learning C++ on the fact that he wanted to make games.

    PS2 I participated in creating the site plg.lrn.ru (programming linux game), Frustum (aka Ungine) was a frequent visitor. Almost all of this party could be arranged in the gaming industry (and opensource, deadbeaf player for example ^_^ ).

    PS3 Sorry my post is despair.

    Leave a comment:


  • KameZero
    replied
    Originally posted by log0 View Post
    -> "Note: These are not official releases and may be unstable!"

    Let's hope they manage an official release "soon", so that distros can pick it up asap.
    http://lists.libsdl.org/pipermail/sd...ly/085113.html

    Looks like they're cleaning up any show stopping bugs now and an official release should be forthcoming!

    Leave a comment:


  • log0
    replied
    Originally posted by gbudny View Post
    -> "Note: These are not official releases and may be unstable!"

    Let's hope they manage an official release "soon", so that distros can pick it up asap.

    Leave a comment:


  • gbudny
    replied
    Originally posted by log0 View Post
    Wondering what happens to SDL, have been waiting for 1.3(2.0) release for can't remember how long. Maybe it is time to switch to another lib...
    SDL, Simple DirectMedia Layer, Download

    Leave a comment:


  • d2kx
    replied
    Sam posted yesterday that they want to release SDL 2.0 soon.

    Leave a comment:


  • allquixotic
    replied
    SDL isn't going anywhere. In fact, I wouldn't be surprised if they use SDL as a backend to the Source engine as their means of providing a porting layer to Linux. And if they make SDL really good then they can just push ALL rendering/input/sound through SDL for the Source engine on all platforms.

    Leave a comment:

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