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First of all i have got nothing against Unigine, but some issues should be adressed. It is a bit similar to Rage issues with AMD drivers. If you want you can blame AMD for everything If you want to see crossplattform games using OpenGL 4/DX 11 features this should not result in such a performance penalty that even their own game does not use em. It is hard to believe that they can not reproduce the same results at their own office. Maybe Unigine could get some hints from AMD how to optimize the code in a way those cards work faster. Most likely AMD does that on the fly for DX11, maybe just rename the binary and try to bench again. This could be a bit tricky however because the "real" binary is executed by a launcher with the selected settings. I really want to see Linux games that use the latest OpenGL 4 features but i doubt that a bit even when a game will use this engine. A first step could be working together with AMD to get an OpenGL profile for CF - Nvidia has got SLI for that as well - sometimes it would be cheaper to add the same card again instead of buying a new one, but thats pretty useless currently for OpenGL - especially on Linux. All you can do is to get a fast card directly even when your board would support more cards.
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@Kano
I don't really understand what you are "moaning" about. Currently the OpenGL drivers from Nvidia and especially AMD are not as optimized for Games as the DX11 drivers are, nothing new there.
And not really astonishing when you consider that most Games today use D3D (and OpenGL often used for "professional" applications) , but still it is a shame.
So where do you see the fault of the Unigine Engine in all this?
Until someone from Unigine tells us more, their DX11 path being more tweaked than their OpenGL path is pure speculation. It could as well be entirely a driver issue as mentioned before.
About tesselation: sure it is quite performance taxing, especially when used excessively like the Heaven _Benchmark_ does. So using it (and to what extend) will always be a question of cost/benefit. But this is true for every Engine.
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@ZedDB
Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
One option that is not mention in the old article is:
aticonfig --cfl on
to enable a crossfire logo, but i never saw this. Usually i don't like logos, but to verify i would like to see that. I could only "verify" with 12-3 driver that with enabled cf it showed wrong colors, but no speed diff.
But did YOU really read your mentioned website correctly? There are only SLI results for OpenGL (which are pointless for Linux as SLI is not supported on Fermi there). There is NO OpenGL CF result just because there is no CF OpenGL profile. Everything is optimized for DX11 on AMD - absolutely nothing for OpenGL. So lets compare the speed differences of the single gpu cards @ 1080p (i would prefer fps, but hopefully the points do scale in a similar way, somebody from u should talk about that) - what you still miss is the Win -> Linux fps drop which are also a few fps for amd, for nvidia this is only a slight difference.
Code:Card DX11 OpenGL (OpenGL/DX11) HD 7970 1467 1236 84,25% HD 7950 1300 1057 81,31% GTX 580 1105 1030 93,21% HD 7870 1059 906 85,55% HD 6970 973 688 70,71% GTX 570 943 881 93,43% HD 7850 940 790 84,04% GTX 480 918 886 96,51% HD 6950 877 610 69,56% GTX 560 Ti 811 742 91,49% HD 6870 785 564 71,85% HD 7770 774 627 81,01% HD 5870 773 577 74,64% GTX 560 764 645 84,42% HD 6850 669 477 71,30% HD 7750 508 429 84,45% GTX 550 Ti 489 421 86,09%
@binstream
The one and only way why Oilrush is seen as "fast" by some ppl is that absolutely no tessellation is used. Also you should release performance counts like number of objects/scene or whatever was reduced to improve speed. If the engine would be used the same way it would be slow as hell for most users without highend cards.Last edited by Kano; 16 April 2012, 08:12 AM.
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i tester unigine benchmarks on my ubuntu 11.04 64bit with radeon 4850 + blob
my max resolution is 1280x1024 and my fps was SAME on windows and on linux, about 50-60 [settings like high-ultra]
graphic was awesome, dont need teselation stuff
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Originally posted by Kano View PostAnd your tests show no extreme different performance with heaven between dx11 and opengl and on your systems you get better performance using crossfire with opengl?
I think they are quite close in performance. However I think Nvidia and AMD spends more time on optimizing direct3d than they do with opengl because that is what most games currently use on the PC platform.
So I don't think we can say without a doubt that it's Unigine that is to blame here. Sure it would be great if the opengl render were better than the direct3d counterpart. But if they have to spend countless more hours on optimization than they did with the d3d render to make it happend I don't really blame them for not doing so.
Perhaps binstream can enlighten us about this matter. IE does the opengl require more optimization than the d3d one to be on pair?
BTW is crossfire even supported on linux Kano? IIRC it's not so I don't think it's relevant for us linux users ATM.Last edited by ZedDB; 16 April 2012, 05:52 AM.
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Originally posted by yogi_berra View PostNew Vegas was definitely better than F3.
From the latest update:
That sounds like a 2D game to me. http://www.kickstarter.com/projects/...2/posts/208363
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Binstream,
I just wanted to say thank you for supporting the open source drivers as well. With Oil Rush the performance is really impressive, all things considered. I finally had time to play past the second chapter, and it really is a lot of fun.
I'm a Wasteland 2 backer, and really hope they go with Unigine. I think it would be a nice fit for the type of game they're making. Wasteland 2 would also give Unigine a bit of publicity, and hopefully get more people interested in using it.
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And your tests show no extreme different performance with heaven between dx11 and opengl and on your systems you get better performance using crossfire with opengl?
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Originally posted by Kano View PostI certainly know that there was a hidden value in the first release of Heaven to enable opengl tesselation on series 4 hardware - it has been removed later. I do not say they do not test those cards at all, but they seem to be ok with dx11 only optimisations. That does not help Linux users at all.
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I certainly know that there was a hidden value in the first release of Heaven to enable opengl tesselation on series 4 hardware - it has been removed later. I do not say they do not test those cards at all, but they seem to be ok with dx11 only optimisations. That does not help Linux users at all.
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