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Primal Carnage Says Goodbye To Unigine

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  • efikkan
    replied
    Code::Blocks is a great IDE, that's where I do most of my work.

    I do see why the developers are tempted to try a different engine, they are hoping to earn more money. I've been there many so times myself in different projects I've been involved in, but it's also the main reason why none of these never where completed as intended. It's OK to do a large change or redesign in a project, in an early development stage, but it's a very stupid thing to do when the project is almost ready for shipping. I think it would have been better to complete the game using Unigine and then focus on a sequel, which most likely will generate more income than postponing the release of the game to possibly sell more copies (even though some platforms may be excluded).

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  • V!NCENT
    replied
    Looked like a realy interesting game to me. Too bad

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  • Setlec
    replied
    @ kayosiii: yes distro don't make the very same thing for libs and other stuff... Api/ABi Changes but backward compatibility is only true if you use older lib over a new one unless a major rewrite has been done...

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  • dopehouse
    replied
    Correct me, if I'm wrong, but doesn't most of the Windows software ship with lots of libraries, that you already have installed with many other applications? Isn't that the reason, why the newer VC-Runtime system maintains some XML files to install many versions of the same libraries somewhere in the Windows/System/ directory, so that one specific version of one library doesn't need to be installed many times in different places on your harddrive????

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  • kayosiii
    replied
    Originally posted by rogerdv View Post
    Im from Cuba.
    Ok if you were anywhere near Russia I would have suggested applying to work for them. The best suggestion I can make is to talk to them and explain your situation.

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  • kayosiii
    replied
    Originally posted by Hephasteus View Post
    This is probably a good move. Unigine doesn't look good. It's too sharp and focused in one spot and too blurry in another spot. Would have driven people mad with eye focusing problems.
    Yes depth of field code in Unigine could be better implemented in the Heaven Demo - but if you are using that to asses the visual quality of the engine than you are really out of your depth.

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  • rogerdv
    replied
    Originally posted by kayosiii View Post
    Yes I am vaguely familiar with Code::Blocks... Out of curiosity what part of the world do you come from?
    Im from Cuba.

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  • pingufunkybeat
    replied
    I've just installed Doom3 again, which is more than 6 years old. Worked like a charm.

    They bundled libstdc++, but it actually picked my local version during runtime.

    I think that this guy has never heard of unix library versioning, and is thinking of Windows where you have problems with updated libraries. Yes, libraries change, but there is not problem with shipping older libraries for compatibility, and all distros do this.

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  • bash
    replied
    Well then apparently the guys over at EPIC must have done something wrong in the past. The Linux version of UT 2003 (the one from right of the CD) still installs and runs perfectly under the most recent distributions - in this case Ubuntu 10.10. There is only one minor problem that it links against some 3 or 4 specific lib versions. But that can be moved around quickly by symlinking. And could have been avoided completely if they had just linked against libabc1.so instead of libabc1-0-2.so

    So it is quite possible to run over 7 year old software in Linux without major problems.

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  • Hephasteus
    replied
    This is probably a good move. Unigine doesn't look good. It's too sharp and focused in one spot and too blurry in another spot. Would have driven people mad with eye focusing problems.

    Leave a comment:

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