Originally posted by Kano
View Post
IIRC, when it came to the OGL renderers in the UT series it always has been a "add-on" and marked as experimental and unsupported. It's too bad because their OGL renderer was often better then the officially supported D3D renderer, of course that was when OGL stayed in competition with DX and before it decided to take it's long ass break in development allowing DX to strengthen it's position with supporting the latest hardware capabilities.
Leave a comment: