AMD FidelityFX Super Resolution 1.0 (FSR) demystified
https://jntesteves.github.io/shadeso...mystified.html
Hello Phoronix community. I have just recently ported AMD FSR to RetroArch, and made many discoveries in the process, so I decided to start a blog to document the process and my findings. I believe this is the first port of FSR to OpenGL. It's open-source, obviously.
Edit: The feature was announced on RetroArch's Twitter a couple of weeks ago. There are screenshots there.
https://jntesteves.github.io/shadeso...mystified.html
Hello Phoronix community. I have just recently ported AMD FSR to RetroArch, and made many discoveries in the process, so I decided to start a blog to document the process and my findings. I believe this is the first port of FSR to OpenGL. It's open-source, obviously.
Edit: The feature was announced on RetroArch's Twitter a couple of weeks ago. There are screenshots there.