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AMD FidelityFX Super Resolution 1.0 (FSR) demystified

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  • AMD FidelityFX Super Resolution 1.0 (FSR) demystified

    AMD FidelityFX Super Resolution 1.0 (FSR) demystified

    https://jntesteves.github.io/shadeso...mystified.html

    Hello Phoronix community. I have just recently ported AMD FSR to RetroArch, and made many discoveries in the process, so I decided to start a blog to document the process and my findings. I believe this is the first port of FSR to OpenGL. It's open-source, obviously.

    Edit: The feature was announced on RetroArch's Twitter a couple of weeks ago. There are screenshots there.
    Last edited by jntesteves; 13 September 2021, 02:59 PM.
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