Originally posted by fuzz
View Post
In terms of USB, Michael mentions the key problem -- but even on top of that, there are practical issues that mean USB 2.0 is a better overall solution in almost all cases today. USB 3.0 devices and infrastructure cost more. But the biggest issues are USB 3.0 cable length and stability. USB 2.0 is great in that there are cheap cable available providing long runs with no errors (we sell a 10 meter active cable like this). Whereas USB 3.0 is dodgy even beyond 1 meter. Also, it's great plugging lots of thin clients into a single 7 or 10 port USB hub. With USB 3.0, only 4 port hubs are out now (and the quality of them varies greatly). You want a setup like this to be rock solid (and with USB 2.0, it can be with good hardware).
So we expect USB 3.0 solutions to make their way onto the market, but actually USB 2.0 has a whole bunch of benefits (even given the constrained throughput). Remember that only the pixels that are changing are going over the bus (and compressed, at that). So it's actually surprising how performant the USB 2.0 solutions are.
Hopefully Michael will have the chance to do some more benchmarks and videos in his own lab, showing the full performance story. It's not for gaming or 1080p motion video, but it's great for information work and good enough for Youtube-quality video. That's not for everyone, but it meets many needs, especially at schools and non-profits.
I hope we get a few people here interested enough, to give it a try and see it in action. Thanks for posting!
Leave a comment: