Originally posted by Remco
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WINE 1.1.21 Starts On Shader Model 4 Support
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As far as I know, DX10 games are entirely based on SM4 shaders. And those run directly on the GPU. That means there is no D3D > OGL translation, and no performance-loss.
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decent. Unfortunately DX10 games would run admirably slow on even the best of hardware. SM4 is a big deal but for the long run they should be focusing on actually speeding up the d3d-ogl translations.
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WINE 1.1.21 Starts On Shader Model 4 Support
Phoronix: WINE 1.1.21 Starts On Shader Model 4 Support
The release two weeks ago of WINE 1.1.20 brought some cleaner Direct3D code, but there really was not much to get overly excited about. The release of WINE 1.1.21, however, is different...
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