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WINE 1.1.21 Starts On Shader Model 4 Support

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  • L33F3R
    replied
    Originally posted by Remco View Post
    As far as I know, DX10 games are entirely based on SM4 shaders. And those run directly on the GPU. That means there is no D3D > OGL translation, and no performance-loss.
    they sure as hell use sm4 but entirely based on sm4?

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  • bulletxt
    replied
    Wow, what an interesting news!!

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  • Remco
    replied
    As far as I know, DX10 games are entirely based on SM4 shaders. And those run directly on the GPU. That means there is no D3D > OGL translation, and no performance-loss.

    Leave a comment:


  • L33F3R
    replied
    decent. Unfortunately DX10 games would run admirably slow on even the best of hardware. SM4 is a big deal but for the long run they should be focusing on actually speeding up the d3d-ogl translations.

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  • phoronix
    started a topic WINE 1.1.21 Starts On Shader Model 4 Support

    WINE 1.1.21 Starts On Shader Model 4 Support

    Phoronix: WINE 1.1.21 Starts On Shader Model 4 Support

    The release two weeks ago of WINE 1.1.20 brought some cleaner Direct3D code, but there really was not much to get overly excited about. The release of WINE 1.1.21, however, is different...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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