Originally posted by Pallidus
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(Personally I'd call it a GL gaming test...
Apple's first priority for the GPU is how it handles the visual underpinnings of the entire OS --- composition, blending, core Animation, that sort of thing. That's hard to benchmark, but I expect THAT was what Apple optimized for Yosemite, especially with all the blending in the new UI.
To the extent that Apple cares about games, they've always been future driven, not past driven. I've said before that my theory as to why Metal is not available for Yosemite is that Apple is giving Khronos one last chance to get their act together with GL5. If that's delayed, or sucks (at least by Apple's standards) I expect they will release Metal for OSX and encourage devs to switch to it. If it doesn't suck, then they'll move to it soon. Either way, their GL codebase is currently in a holding pattern, and I don't expect it ever to be improved much; they'll jump straight to 5 as a clean start.)
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