Announcement

Collapse
No announcement yet.

A Ton Of Wine vs. Windows 10 vs. Linux Direct3D/OpenGL Performance Data

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • A Ton Of Wine vs. Windows 10 vs. Linux Direct3D/OpenGL Performance Data

    Phoronix: A Ton Of Wine vs. Windows 10 vs. Linux Direct3D/OpenGL Performance Data

    Last week I posted a number of Wine vs. Windows 10 vs. Ubuntu Linux benchmarks focusing mostly on the CPU/system performance for various cross-platform applications/programs. For those interested in the graphics/gaming performance, here are a number of Direct3D and OpenGL benchmarks...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    The OpenGL-on-Wine results for Heaven and Valley are incorrect because of some invalid shaders which Mesa refuses to compile. When running Valley on Wine, it just shows a white screen with an FPS counter.

    For the native version there's a set of drirc options which work around these issues:
    Code:
               <option name="allow_glsl_extension_directive_midshader" value="true" />
               <option name="dual_color_blend_by_location" value="true" />
    Last edited by VikingGe; 29 June 2018, 10:57 AM.

    Comment


    • #3
      Those OpenGL results on Wine are out of this world! Test defect I would assume. But the rest reflects the same pattern, higher the resolution, Linux falls behind.

      Comment


      • #4
        Originally posted by Qaridarium
        the benchmark data in this article is really hard to read...@michael just do not write articles in this style.
        You just need to click the article and go to the OpenBenchmarking.org site.
        Michael Larabel
        https://www.michaellarabel.com/

        Comment


        • #5
          When doing a proper multi-page comparison will also be DXVK benchmarks, etc
          It'll be really interesting to see DXVK progress in benchmarks, along with how flawed the rendering is.

          Comment


          • #6
            Digging these benchmarks. Is it just me or Wine sometimes is superior than D3D9 on the RX 580?

            Pretty fantastic performance overall, I really couldn't care less about 4K, so I don't care that Linux "scales worse" than Windows.

            More FPS, though, now that's something anyone should get behind. (and no, 60 fps isn't cutting it, for those who think 60 fps at 4k is a great experience; 240 fps at 2k is a much better experience, you do need a high refresh rate monitor but it only has to serve 2k)

            Comment


            • #7
              Also, it looks like comparing OpenGL on Linux (native) versus D3D11 on Windows (native), the difference is about 12%. Such massive overhead! (sarcasm) Where the D3D11 fanboys at?

              Comment


              • #8
                Originally posted by Qaridarium
                the benchmark data in this article is really hard to read...@michael just do not write articles in this style.
                If you go to the URL Michael referenced at openBenchmarking.org and open the PDF version of the results, you will get the bar graphs everyone is familiar with.

                Comment


                • #9
                  just a good spanish wine btw...

                  Comment


                  • #10
                    Originally posted by Weasel View Post
                    Also, it looks like comparing OpenGL on Linux (native) versus D3D11 on Windows (native), the difference is about 12%. Such massive overhead! (sarcasm) Where the D3D11 fanboys at?
                    Well to be fair, AMD's proprietary OpenGL -does- have that much overhead on -any- operating system. This comparison is looking at radeonsi's OpenGL, which has much less overhead.

                    Comment

                    Working...
                    X