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Metro Redux Is The New Favorite OpenGL 4.x Linux Game Benchmark

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  • #11
    Originally posted by kaprikawn View Post
    What happens when you try this with the Radeon driver? Does it simply not work and crash out, does it not try to run it at all? Or does it attempt to run it, but with visual corruption due to the lack of required OpenGL compliance?
    Get a popup box saying that no OpenGL 4.x driver is being used.
    Michael Larabel
    https://www.michaellarabel.com/

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    • #12
      Linux empty victory..

      Hmm, automation is good, but not for presented test case, at least you have robot to change GPU inside your case..

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      • #13
        Nice!

        Hopefully eventualy comments like this will disappear:
        "Michael, where is game X? These benchmarks are useless, gosh..."

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        • #14
          Next stop: frame times for every GL profile that did not have them yet.

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          • #15
            Michael

            Can You add some OpenGL 3.x game (game engine) to the test suite?
            Right now You have OGL 1.x and 2.x covered, so something for 3.x and something for 4.x would be good too!
            (Are there any OGL 4.x floss games? I think Ogre is working on 3D engine right now...)

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            • #16
              Originally posted by przemoli View Post
              Michael

              Can You add some OpenGL 3.x game (game engine) to the test suite?
              Right now You have OGL 1.x and 2.x covered, so something for 3.x and something for 4.x would be good too!
              (Are there any OGL 4.x floss games? I think Ogre is working on 3D engine right now...)
              Unvanquished is OGL3. Beyond that, not aware of any other OGL3 games (open or closed) with a benchmarking mode, sans the other option of using OpenGL traces.
              Michael Larabel
              https://www.michaellarabel.com/

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              • #17
                At last! Looking forward to more modern benchmarking!

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                • #18
                  Originally posted by Michael View Post
                  Unvanquished is OGL3. Beyond that, not aware of any other OGL3 games (open or closed) with a benchmarking mode, sans the other option of using OpenGL traces.
                  And Unvanquished is still without zip/binary edition? Ok.

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                  • #19
                    Nice, that is how you do AOP in C.

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                    • #20
                      Originally posted by Michael View Post
                      Unvanquished is OGL3. Beyond that, not aware of any other OGL3 games (open or closed) with a benchmarking mode, sans the other option of using OpenGL traces.
                      https://wiki.unrealengine.com/Linux_Demos ?

                      1. Atlantis Substance
                      2. Matinee Fight Scene
                      3. Elemental Demo
                      4. Effects Cave Demo

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