OpenRA is an Open Source recreation of the classic Westwood Studios real-time strategy games such as Command & Conquer: Red Alert, Tiberian Dawn and Dune 2000. The old-school graphics often make people believe this is the same game that ran just fine on their Pentium II in the 90s. In fact it is a modern recreation designed for current hardware. It runs in any screen resolution and has no hard-coded limits of the legacy games such as map size or AI search radius which certainly improves it, but also makes it more demanding.
Those games look simple, but are in fact complex simulations with a lot of variables. Performance is an on-going topic in development with constant improvements, but also set-backs when new features appear or it is sacrificed for easier maintenance. The bug tracker has random entries about people complaining the game feels sluggish. These are often not reproducible as basic information and hard data is missing.
Long story short: a Phoronix Test Suite benchmark might be interesting especially as I don't see any RTS game in the collection. What is required to create one? Which output format for CPU and rendering eases parsing and analysis?
Those games look simple, but are in fact complex simulations with a lot of variables. Performance is an on-going topic in development with constant improvements, but also set-backs when new features appear or it is sacrificed for easier maintenance. The bug tracker has random entries about people complaining the game feels sluggish. These are often not reproducible as basic information and hard data is missing.
Long story short: a Phoronix Test Suite benchmark might be interesting especially as I don't see any RTS game in the collection. What is required to create one? Which output format for CPU and rendering eases parsing and analysis?
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