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Better Wine Benchmarking This Summer For Windows Programs On Linux
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Michael Larabel
https://www.michaellarabel.com/
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If you would like to help, feel free to post the command line options to run for each of those games for triggering the benchmark modes, or at least documentation to the CLI options and their outputs, so I can check them out before buying the games while saving time.Michael Larabel
https://www.michaellarabel.com/
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Originally posted by Michael View Post
But this repo does just new 'releases'? So every 2 weeks? I was hoping for a PPA that would be automatically pushing out new builds nightly or at least like weekly, certainly would help in catching regressions quicker.
come to think of it, you can also get that from winehq apart from the staging builds.
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Originally posted by VikingGe View PostWhy do people think that a wrapper can outperform a native driver? It can't. In practice you can expect ~50-70% of Windows performance, in some games that run exceptionally well it can get somewhat close to Windows performance but those wrappers will never be able to match it.## VGA ##
AMD: X1950XTX, HD3870, HD5870
Intel: GMA45, HD3000 (Core i5 2500K)
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Originally posted by VikingGe View PostGallium Nine is as native as it gets. Or did someone secretly rewrite it to use Vulkan instead?## VGA ##
AMD: X1950XTX, HD3870, HD5870
Intel: GMA45, HD3000 (Core i5 2500K)
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Originally posted by VikingGe View PostWhy do people think that a wrapper can outperform a native driver? It can't. In practice you can expect ~50-70% of Windows performance, in some games that run exceptionally well it can get somewhat close to Windows performance but those wrappers will never be able to match it.
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Originally posted by Weasel View PostIsn't 50% a bit harsh? I mean that's what you'd expect from DX->OGL, no?
Originally posted by darkbasic View PostThat's exactly the same.
- Almost entirely static pipeline state (instead of somewhat dynamic state objects)
- Descriptor sets (instead of fixed resource binding slots)
- Render passes (Vulkan-specific)
- Very explicit memory barriers
How much work a Gallium driver needs to do in order to translate that into something the hardware understands obviously depends on the hardware, but with Vulkan you're pretty much guaranteed to do a fair amount of work that's just completely unnecessary in a Gallium-based stack.
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Originally posted by VikingGe View PostGallium Nine is as native as it gets. Or did someone secretly rewrite it to use Vulkan instead?
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Michael
I am not sure how far this is in line with the subject, but what about a 64bit virtual drive on PlayOnLinux with the Steam client featuring a Doom 2016 installation? I have it running on my Manjaro 17 XFCE installation drive and it is running pretty good with the Vulkan drivers with Wine 64bit 3.9. While I don't think Doom 2016 has a built in benchmark. One could test the approximate average FPS while standing still in a given area with Dooms built in performance metrics. I am running it on a GTX 1070 and core i7 7700 65watt with 16GB of DDR4 and all is maxed at 1080p. About 175-200fps seems to be what it pulls on average given what area I am in.Last edited by creative; 16 June 2018, 01:16 AM.
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