Originally posted by silix
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Microsoft Open-Sources DirectX Shader Compiler
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Originally posted by ElectricPrism View PostWhat's their motive? Seriously, they stand to benefit in some way - what motive is behind this I'd like to hear from more experienced readers in the industry.
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Originally posted by bug77 View Post
Capturing developer goodwill? As far as I can see, Vulkan is pretty much on par with DX12, but is cross platform. In a world where multi-platform titles are the norm, that's a pretty compelling advantage for Vulkan.
Also (and this is probably just wishful thinking on my part), Microsoft may have realized there's no advantage to be had from keep these pieces of code secret.
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Originally posted by rabcor View PostSounds a bit too good to be true... But even if it is, I'm all for it.
I think I might be glimpsing their goal though: Open Source HLSL = Everyone stops bothering with GLSL and just use HLSL and HLSL -> Spir-V. As dependency on HLSL grows and grows, they'll start adding proprietary features to this compiler, and then at some point they will close the source again for another version of the compiler. Or just EEE for short. If this ain't along the lines of what they want then I'll be surprised. But they're sure underestimating us if they think the last E will be that easy.
You cannot defeat Hydra!!!
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Originally posted by Qaridarium"This shader compiler is open-source under the MIT license."
this just means that no one can use it because of Patents -...
"Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software"
License says that everyone can do everything.. without restriction..
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Originally posted by Qaridarium
Patent's do not work like this. Patents are only for companies who want to make a commercial product.
private persons in general do not need to pay for a patent.
only GBLv3 covers up patent rigth. and MIT license does not.
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