I wonder how viable it would be to use wine "directly" as a PC environment, as far as I know everything that's needed is there.
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Updated Windows NT Sync Driver Posted For The Linux Kernel
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Originally posted by sophisticles View PostTW, I could have sworn that I read Capcom is coming out with another RE2 remake and a remake of Dino Crisis.
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Originally posted by byteabit View PostI see. Thanks all for the explanation. Guess I don't need to wait any longer and will start playing this weekend. :>
So are the benchmarks presented in this article misleading? I mean why does it not compare it against ESYNC/FSYNC? It says right in the article.
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Originally posted by sophisticles View Post
I'm a huge RE fan, to me they are some of the best games ever made.
Having said this, i never could get into playing them on a PC, they always seemed to run much better on a console.
BTW, I could have sworn that I read Capcom is coming out with another RE2 remake and a remake of Dino Crisis.
A Dino Crisis remake using the new RE engine would be so awesome. I'd kill for Square to do some Parasite Eve and Vagrant Story remakes.
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Originally posted by skeevy420 View Postnot everyone uses patched versions of Wine.
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Originally posted by skeevy420 View Post
No, they're not misleading. The benchmarks are what were presented in the pull request and, technically speaking, NTSYNC does help with the performance of various Windows games running on Linux by Wine and Wine derivatives. I assume it was benchmarked with vanilla Wine and not E/FSYNC Wine because 50-200% improvements look a lot nicer than .5-3% improvements and because not everyone uses patched versions of Wine.
You guys are missing the point. esync/fsync cannot go upstream since they're not correct by design. ntsync can. This is for upstream wine, not for Proton which can use fsync already. Michael doesn't get it either.
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Originally posted by doragasu View Post
Please someone correct me if I'm wrong, but I think these performance gains are measured with respect to Wine with ESYNC/FSYNC off. If you turn ESYNC/FSYNC on, performance numbers should be very similar. So yeah, unless I'm wrong, you can play RE2 remake now, no need to wait, just make sure Wine/Proton is configured properly.
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Originally posted by rabcor View Post
Yeah, i think tbh the fps measurement is just to sell people on the idea, the real benefit is higher stability in games on wine/proton, and maybe in some edge cases, allow you to run games that didn't work with esync/fsync.
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