Phoronix: SDL 3.0 Drops Its OpenGL ES 1.0 Render Path
With SDL 3.0 in development and it taking a more modern focus and doing away with various pieces of old code, one of the latest chunks of code being retired is the OpenGL ES 1.0 2D render path...
With SDL 3.0 in development and it taking a more modern focus and doing away with various pieces of old code, one of the latest chunks of code being retired is the OpenGL ES 1.0 2D render path...
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