Gabe "I use Arch btw" Newell, pushing his archgenda.
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Steam On Linux Usage Climbs Higher Thanks To The Steam Deck
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These differences are basically in error margin and possibly due to sampling. Unless Valve does a one time survey for all users, we won't know the actual percentage of Linux users.
I understand why Michael does these articles, they are easy but not much to discuss here, unless Linux usage breaks 2% or something similar.
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Originally posted by Mahboi View PostGabe "I use Arch btw" Newell, pushing his archgenda.
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Originally posted by xfcemint View Post
Linux has to pursue a microkernel route in order to break into the desktop market. That's the only possible way to do it, IMO.
But, why am I saying that, and what possible relation could microkernels have to enhancing the Linux desktop experience?
I'll leave it to you people here to attempt to figure it out. I prefer a discussion where people first try to guess what I'm thinking of.
If noone can guess correctly, I then I'll provide a straightforward answer.
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Originally posted by marios View Post
The only gain I see in microkernels, is being able to damage control shitty and/or malicious drivers. The only linux driver that comes to mind that would use this is nvidia's blob. In general taking the microkernel performance penalty, is an inferior solution if you can just make sure that your computer has decent Linux drivers...
Actually the Linux kernel has some sort of microkernel features e.g. FUSE but those are far and between.
And don't think it's only Nvidia's blob which needs this. Intel and AMD drivers are so complicated nowadays they crash a lot on many systems. They could benefit from this immensely.Last edited by birdie; 02 December 2022, 07:52 AM.
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My system was counted twice this months, it might have had an impact on the numbers.
The only major annoyance lately were some breaking game/launcher updates, e.g. Sniper Elite 5 and Battlefield 1. These were quite a bummer as there are no timely fixes in sight. That needs to stop and be improved upon if Linux wants to get more traction. Appearently game publishers don't care as much for Linux or they would have tested or coordinated better with Valve before pushing these "improvements" to their customers.
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Originally posted by atomsymbolThe fact is that proprietary licencing is in direct contradiction with open-source licensing.
Originally posted by atomsymbolA viable solution easing this contradiction/dichotomy is for cryptocurrencies to enable monetization of open-source codes, thus preventing profit-oriented companies from exploiting open-source software.
Re microkernels: xfcemint, is it about easier backwards compatibility? One of the reasons Windows is king in the desktop is that you can keep using your software forever. Keeping your kernel interfaces simple makes it much easier to keep them stable, this in turn enables making zero-cost* servers for keeping the actual interfaces your programs will use compatible in a more or less trivial way.
*In the C++ way, as in you couldn't with reasonable effort write it in a cheaper way and you don't pay for it unless you use it. If you don't need the old interface because all your software is recent you just don't start the server. Further, thanks to socket activation (or equivalent tech for whatever IPC you use) this can be done transparently to the user.
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Plus, you can also suspend all services your game is not using during game mode. You can't really suspend drivers with a monolithic kernel in a practical way. This means reduced latency and more resources for your game. A separate scheduler also means you can easily switch to a real time mode.
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