Originally posted by kpedersen
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SDL 2.26 Released, SDL3 Development Now Underway
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Originally posted by caligula View Post
Only for those who need 16-bit RGB channels, and bought a super expensive 240 fps 16 bit wide gamut HDR pre-calibrated studio monitor.
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Originally posted by darkbasic View Post
Nope, Wayland still lacks color management support which is a MAJOR deficit over X11.
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Originally posted by TemplarGR View PostFeels so nice that everything is switching to Wayland and Pipewire these days.
And really, this is how it should be. Porting i.e Windows MFC code to FLTK/wxWidgets earns money but is ultimately quite a waste of effort.
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Originally posted by TemplarGR View PostI think we are at a point where unless you really really need a niche feature that doesn't exist/work on them, or have some strange corner case bugs, there is no reason to avoid using them anymore
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Originally posted by TemplarGR View PostFeels so nice that everything is switching to Wayland and Pipewire these days. I have been using them daily for a year (years in the case of Wayland) and everything works almost perfectly.
But yes, Wayland is pretty much stable in my personal experience, the only problems I usually have is for applications that doesn't default to use it and need some manual intervention (which of course isn't wayland's fault)
Hope this time SDL can make the change without problems.
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I'm overriding SDL for some native Linux games to use the SDL Wayland backend for them. Stellaris (all paradox games i guess?), Factorio, Jupiter Hell.
Been filing a few bug reports along the way!
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Feels so nice that everything is switching to Wayland and Pipewire these days. I have been using them daily for a year (years in the case of Wayland) and everything works almost perfectly. I think we are at a point where unless you really really need a niche feature that doesn't exist/work on them, or have some strange corner case bugs, there is no reason to avoid using them anymore. In 1-2 years i think most of us will have moved on from X11 and Pulseaudio completely.
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SDL 2.26 Released, SDL3 Development Now Underway
Phoronix: SDL 2.26 Released, SDL3 Development Now Underway
SDL 2.26 has been officially released as the latest version of this widely-used library by cross-platform games and other software wishing to abstract various hardware/software differences between systems. With the release of SDL 2.26 out, SDL 3.0 is now officially under development...
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