This shows the average (gamer) system: http://store.steampowered.com/hwsurvey , I can guess that devs and technical people have machines with more or less the same specs. Even ARM systems have good specs. And you are all still whining about "bloat"? LOL
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Originally posted by Gapil301 View PostSo there is no good looking light weight DE at the time? ;/
The same can be said here - you can't have something lightweight and pretty at the same time. You can of course change color schemes, icon themes, and maybe stuff like patterned panels, but beyond that, everything else you do adds bloat. Depending on your hardware and what you do on a daily basis, this might not matter. I use KDE with many of the special effects, simply because it has no negative impact on what I do.
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Originally posted by sarmad View PostAll major DEs are bloated. This includes Unity, KDE, Gnome, Cinnamon, not to mention Windows and Mac DEs. Right now my Gnome Shell is taking 369MB of resident memory. That is 40 times the amount of RAM the entire Windows 95 OS needed to run comfortably. I would consider that bloated. If you want a DE that isn't bloated your best bet is LXDE.All opinions are my own not those of my employer if you know who they are.
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Originally posted by schmidtbag View PostBenjamin Franklin ? "Those who surrender freedom for security will not have, nor do they deserve, either one."
The same can be said here - you can't have something lightweight and pretty at the same time. You can of course change color schemes, icon themes, and maybe stuff like patterned panels, but beyond that, everything else you do adds bloat. Depending on your hardware and what you do on a daily basis, this might not matter. I use KDE with many of the special effects, simply because it has no negative impact on what I do.
But back to the subject. I think you can have something lightweight and pretty at the same time. Most of the bloat is caused by inefficient programming methods. How big is all the graphical assets, 20MB? How big are the GL buffers and shaders? Another 50MB? I bet most of the resident memory consumed by modern DEs are dangling objects waiting to be garbage collected.
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Originally posted by asdfblah View PostThis shows the average (gamer) system: http://store.steampowered.com/hwsurvey , I can guess that devs and technical people have machines with more or less the same specs. Even ARM systems have good specs. And you are all still whining about "bloat"? LOL
write the letter "A" 1024 times and you have 1kB
then c/p that a 1024 times and you have 1MB
a 1280x1024 RGB picture is 1280*1024*3 bytes big, so about 3.75MB uncompressed
lets be generous and say there is 2*screen_size of textures for gadgets and whatever
in total that's about 12MB of textures to make up graphics, background included
code itself does not need no where near that
instructions are 1-7 bytes, 3.something average
one line of C is about 1 to 10 instructions
data that that code uses is usually bigger then code itself although not always
on a desktop, for example, a window is 2*int for origin coordinates and 2*int for size
that's 2*2*4 bytes, not much
put some 50 such layout things in one window and it's still under 1kB
but lets go all out and say that 150MB is an INSANE amount of data
so why do most DE's use over 200MB ?
especially when X also deals with pixmaps ?
PS
LoL suxxxx
DotA is teh bests
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Originally posted by Ericg View PostAre you USING that ram for anything? Unused RAM is wasted RAM so unless there is a memory leak or the DE is itself taking up more than 50% of my RAM... I'm not really worried. Hardware improves, Hardware gets better, former constraints are removed... If the software doesn't take advantage of that then its just leaving potential on the ground.
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