"too many distros to support" has only been a problem for those who do now know how to program for linux (or cross-platform, for that matter)
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C4 Engine Drops Linux Support, Calls It "Frankenstein OS"
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Originally posted by Emmanuel Deloget View PostI can assure you he is a game developer - [URL="http://en.wikipedia.org/wiki/Eric_Lengyel"]
The platform is far from perfect, and a lot of problems it shows has ben solved on OS X or Windows for ages. I'm pretty sure all of you has encounter at least one annoying problem that doesn't exist on the other major GUI systems out there.
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Originally posted by Marc Driftmeyer View PostThe only one with an intelligent comment. Anyone whose primary development is command line based clearly doesn't write in Cocoa and sure as hell cannot declare Linux has a better set of APIs, even at the CLI. Not by a fucking long shot.
The instability of many aspects of Linux for Client/Consumer based large AAA applications is one of many reasons Linux will never be more than a niche.
GNOME is intelligent enough to basically just copy the hell out of Cocoa wherever they can. KDE has a hard-on for Qt customize garbage UIs, littered with constant bugs that ``will get fixed by KDE 5.x.x'' that never happens.
If gaming on Linux were going to take off it would be with Android, and that platform can't rack up squat for revenues and interest relative to iOS.
Any developer wanting to make money, outside of the console, focuses on two areas: Windows desktop and iOS. It's quite clear Apple's next phase of development will be tying iOS gaming into OS X and extending iCloud backend services strictly for it.
Linux [steam included] doesn't have the finances to touch Apple, Google and Microsoft. It never will be more than a big time server hosting platform.
Without large development houses willing to dump billions into Linux gaming and force Linus to have a stable ABI this platform will always be a consumer based work-in-progress.
Steam would be wise to start dumping money into FreeBSD with its modern infrastructure updates and focus on LLVM/Clang toolsets. The lack of GPU matching quality drivers is the one area holding FreeBSD back from surpassing Linux on the desktop. That'll change.
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You don't need to actively support "all the different distributions". Even when an application only provide a Debian, or Ubuntu package, I can still install the thing from the AUR. As long as they make it clear that other distros can repackage the binary (in the licence), they will do that for you, if your application is important enough.
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Originally posted by xeekei View PostYou don't need to actively support "all the different distributions". Even when an application only provide a Debian, or Ubuntu package, I can still install the thing from the AUR. As long as they make it clear that other distros can repackage the binary (in the licence), they will do that for you, if your application is important enough.
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I doubt this guy is dumb. It seems more like he's extremely ignorant. It sounds like he tried to use Linux, didn't take much time to learn it, ran into a problem, then rage quit while shitting on the community on his way out. I am really curious as to what exactly his problems were.
Don't really care much though. I've never heard of this engine and it looks crappy anyway. Not missing anything.
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Originally posted by Marc Driftmeyer View PostThe only one with an intelligent comment. Anyone whose primary development is command line based clearly doesn't write in Cocoa and sure as hell cannot declare Linux has a better set of APIs, even at the CLI. Not by a fucking long shot.
The instability of many aspects of Linux for Client/Consumer based large AAA applications is one of many reasons Linux will never be more than a niche.
GNOME is intelligent enough to basically just copy the hell out of Cocoa wherever they can. KDE has a hard-on for Qt customize garbage UIs, littered with constant bugs that ``will get fixed by KDE 5.x.x'' that never happens.
If gaming on Linux were going to take off it would be with Android, and that platform can't rack up squat for revenues and interest relative to iOS.
Any developer wanting to make money, outside of the console, focuses on two areas: Windows desktop and iOS. It's quite clear Apple's next phase of development will be tying iOS gaming into OS X and extending iCloud backend services strictly for it.
Linux [steam included] doesn't have the finances to touch Apple, Google and Microsoft. It never will be more than a big time server hosting platform.
Without large development houses willing to dump billions into Linux gaming and force Linus to have a stable ABI this platform will always be a consumer based work-in-progress.
Steam would be wise to start dumping money into FreeBSD with its modern infrastructure updates and focus on LLVM/Clang toolsets. The lack of GPU matching quality drivers is the one area holding FreeBSD back from surpassing Linux on the desktop. That'll change.
This is a bit more current, but looks at app stores as a whole: http://qz.com/235992/revenue-from-th...store-in-2018/
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Originally posted by swoorup View PostFrom the beginning of this thread till the end, there has been nothing useful posted, but only hate comments. The guy has his reason, why don't you all try and do something about it?
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