Originally posted by justmy2cents
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AMD never said Mantle is a proof of concept, I'm saying that. AMD has a problem with poor CPU performance. The way I see it, they create an API that enhances the performance of the weakest aspect of their hardware and suddenly their products look much better. Since the main premise of Mantle is to decrease processor overhead, Intel, Nvidia, MS, and Khronos have nothing to lose by investing their time into implementing the same idea into DX, openGL, or whatever. That being said, AMD no longer has a reason to continue working on it anymore. They were probably well aware that if their plans came to fruition (which it did), DX and OGL were going to phase out Mantle since they are far more "established". If AMD just simply said "BTW I've got an idea that could improve the overall performance of games" nobody would listen to them, so they had to actually make something to prove that they have an effective idea. If I'm wrong about this, then AMD would not be willing to give away so much information to the development of openGL. I'm sure AMD is working directly with MS too.
AMD really doesn't have the resources to maintain Mantle, especially outside of Windows. Their drivers have always been bad even on Windows and I'm sure they're well aware of it. You don't seem to have a good grasp of how a business is run - you don't just give away information that you worked toward, not without a price and especially not toward a company that makes more money in profit than yours does in net income. AMD doesn't need to file for bankruptcy but they would if they hired the amount of developers it would take to get them ahead. The development of Mantle was crucial to the success of AMD's processors, because GPU overhead could be the one thing that makes AMD not an ideal gaming platform.
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