The Truth
When you program with direct hardware access, your game can be universal if you not compile for one processor, and instead you use OpenCL for example. That kind of language can utilise even the asic or fixed or special functions of modern hardware, even if that is a FPGA. If you have the special functions the you can run the specific FX, if not you have not rain for example. NVidia 8000+ and ATI HD2000+ can run ok. Then PS3 CellBE, many core ARM or X86 and others even at the same time at the same game. Finally 2Teraflops CPU = 1-1.5Teraflops ASIC (prove: 2Teraflops Larabee software render mode tested equal Geforce 9800 1Teraflop hardware render ACIC).
When you program with direct hardware access, your game can be universal if you not compile for one processor, and instead you use OpenCL for example. That kind of language can utilise even the asic or fixed or special functions of modern hardware, even if that is a FPGA. If you have the special functions the you can run the specific FX, if not you have not rain for example. NVidia 8000+ and ATI HD2000+ can run ok. Then PS3 CellBE, many core ARM or X86 and others even at the same time at the same game. Finally 2Teraflops CPU = 1-1.5Teraflops ASIC (prove: 2Teraflops Larabee software render mode tested equal Geforce 9800 1Teraflop hardware render ACIC).
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