Originally posted by RealNC
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raytracing vs rasterisation
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Originally posted by yogi_berra View PostNo, it won't. Re-read the Carmack quote I posted earlier in the context of this statement of yours.
He's got good observations, ones that should be listened to and counted into one's evaluation of things.
Unfortunately, one of the go-to guys on the subject, one that has worked for John in the past, worked with RAD on producing their Pixomatic library (Used as the software renderer for UT2k4 and reproduces a DX7 card completely in software...), and now Intel, one Michael Abrash, has a differing position and opinion on the subject.
I'm on the fence, the truth be known, on the subject myself. I know what John's saying there- and it's good and valid. But I also know Abrash is one of the brightest of the bright on the subject in question- and what he wrote is equally good and valid. There IS a threshold where it will be more useful to do software rasterization and ray trace for rendering a scene- and we may be right at that point in time or real close to it now.
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Originally posted by Svartalf View PostUnfortunately, one of the go-to guys on the subject, one that has worked for John in the past, worked with RAD on producing their Pixomatic library (Used as the software renderer for UT2k4 and reproduces a DX7 card completely in software...), and now Intel, one Michael Abrash, has a differing position and opinion on the subject.
I was impressed though by the achievement overall... But nevertheless dissapointing... It's like: Okey we can handle the signals and draw something but don't expect the same quality that you get by far from a dedicated Direct3D 7.x card...
PS: What's up with the 800x600 resolution lock? I have a kickass AMD Phenom 9950 x4, and I am more than able to run the pixomatic rendering with hugely playable framerates but it sucks on my 22 inch widescreen.Last edited by V!NCENT; 11 November 2009, 07:52 AM.
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Originally posted by mirv View Postut2k4 is relatively old now, and the software renderer was intended for much older systems - I don't think they had the same performance and image quality expectations for it.
But for everything else the pixomatic renderer kicks ass! ^^,
Are there any other games around that I can try out that use pixomatic 2 and 3?
PS: I mean version 3 only because that version is an implementation of a Direct3D 9.x card.Last edited by V!NCENT; 11 November 2009, 11:43 AM.
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