Just curious, since the single file shader cache should take up to 3 times less disk space, is there any reason it's still not enabled by default in Mesa?
I've put MESA_DISK_CACHE_SINGLE_FILE=1 in /etc/environment and everything seems to work fine.
I've put MESA_DISK_CACHE_SINGLE_FILE=1 in /etc/environment and everything seems to work fine.