Originally posted by snadrus
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It's true that most apps didn't make use of the GPU, mainly because the toolkit of choice was gtk+ which was not a good match for GPUs. There was also a serious lack of time/resources to fix the buggy drivers.
AFAIK that's pretty much similar to how Android did things before the 4.x releases, ie. most apps are sw rendered, and the GPU is only used for compositing and 3D games.
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