Announcement

Collapse
No announcement yet.

D9VK 0.20 Offers Performance Improvements, New Features For Direct3D 9 Over Vulkan

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • R41N3R
    replied
    Originally posted by JoshuaAshton View Post
    > Couldn't get this working with gothic-3-fgse when I tried the previous version (mostly black polygons and thats all). D9VK however does work with Risen3, shrug.

    Can you set ``d3d9.allowLockFlagReadonly = False`` in dxvk.conf
    Thank you for this advice :-) Gothic 3 works for me with this option enabled. Gothic 3 Forsaken Gods seems to work out of the box for me on Proton 4.11.3.

    Seems like a great release!!!

    Edit: Did some more testing. For the first time now GTA San Andreas and Stalker Shadow of Chernobyl work fine now for me with D9VK :-)
    Last edited by R41N3R; 27 August 2019, 03:12 PM.

    Leave a comment:


  • JoshuaAshton
    replied
    > Couldn't get this working with gothic-3-fgse when I tried the previous version (mostly black polygons and thats all). D9VK however does work with Risen3, shrug.

    Can you set ``d3d9.allowLockFlagReadonly = False`` in dxvk.conf

    Leave a comment:


  • theriddick
    replied
    Couldn't get this working with gothic-3-fgse when I tried the previous version (mostly black polygons and thats all). D9VK however does work with Risen3, shrug.

    Leave a comment:


  • Panda_Wrist
    replied
    Originally posted by JoshuaAshton View Post
    Hi, thanks for bisecting that Haswell issue



    Should fix that -- although some games will forever be unsupported on Haswell due to the need for SWVP which I emulate with a geometry shader + buffer writes (which they don't support.)
    Thanks you very much for the fix. I quickly built it and tried it on the game that I can currently playing and it loaded right up!!!

    One question though, will it be possible to tell from the log if a game isn't working correctly because of this being disabled? either way i guess i could still check on my much weaker but supported by intel, boardwell laptop.

    Leave a comment:


  • JoshuaAshton
    replied
    Hi, thanks for bisecting that Haswell issue



    Should fix that -- although some games will forever be unsupported on Haswell due to the need for SWVP which I emulate with a geometry shader + buffer writes (which they don't support.)

    Leave a comment:


  • s_j_newbury
    replied
    Maybe somebody could resurrect the old Intel i965 Gallium driver and attempt to merge/reuse the relevant improvements from Iris to support up to Broadwell? There must be a lot of new code that can be shared..? Not that I've looked though.

    It won't help the IvyBridge/Haswell Vulkan support either :-(

    Leave a comment:


  • fahrenheit
    replied
    Originally posted by FireBurn View Post

    Try the Iris driver and nine, it'll probably be quicker than the vulkan wrapper anyway
    Haswell is not supported by the Iris driver.

    Leave a comment:


  • FireBurn
    replied
    Originally posted by Panda_Wrist View Post
    For Haswell users, this is a sad release as d9vk no longer works on it anymore.

    Last Good commit: https://github.com/Joshua-Ashton/d9v...ee44a4a62f4b2a

    First Bad commit: https://github.com/Joshua-Ashton/d9v...ef7f81f8e031dc

    I of course haven't made a proper bug report on JoshuaAshton repo because I know how flakey Haswell Vulkan support is. At this time current dxvk master still works. So I'm guessing that bad commit might add a vulkan extension that is not supported by haswell.

    Damn the "INTEL-MESA: warning: Haswell Vulkan support is incomplete" making me not feel good for posting a proper issue for it and also it being mentioned before that only broadwell and up is supported in a dxvk issue.
    Try the Iris driver and nine, it'll probably be quicker than the vulkan wrapper anyway

    Leave a comment:


  • pinguinpc
    replied
    This d9vk version fix various bugs case outrun 2006 water, fog implementation (fix rogue warrior), boiling point geometry and black issues, psi ops fonts and others



    Last edited by pinguinpc; 26 August 2019, 12:04 PM.

    Leave a comment:


  • Panda_Wrist
    replied
    EDIT: update the issue has now been fixed. So the next release whenever that happens, should work again. And now if i run into another problem with d{9,x}vk not working on haswell, I will post a proper bug report. So in the mean time the few haswell users here, build from master and things will be good now

    ...Original Post...

    For Haswell users, this is a sad release as d9vk no longer works on it anymore.

    Last Good commit: https://github.com/Joshua-Ashton/d9v...ee44a4a62f4b2a

    First Bad commit: https://github.com/Joshua-Ashton/d9v...ef7f81f8e031dc

    I of course haven't made a proper bug report on JoshuaAshton repo because I know how flakey Haswell Vulkan support is. At this time current dxvk master still works. So I'm guessing that bad commit might add a vulkan extension that is not supported by haswell.

    Damn the "INTEL-MESA: warning: Haswell Vulkan support is incomplete" making me not feel good for posting a proper issue for it and also it being mentioned before that only broadwell and up is supported in a dxvk issue.
    Last edited by Panda_Wrist; 26 August 2019, 04:13 PM. Reason: its working now.

    Leave a comment:

Working...
X