Well, gallium essentially works by compiling everything into shaders, so it can implement any api that way, including Direct3D. That said, there's a lot of DirectX stuff that's tightly integrated with windows that will still need to be emulated by wine or winelib. It may be able to bring Direct3D up to near performance-parity on Linux, though.
I'd be willing to bet that if they're not working on OpenCL for Gallium now, they will be very shortly. That's cool stuff.
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Gallium3D Update, 2D Support Coming?
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Originally posted by remm View PostHopefully Tugsten is fast enough to merge it before Keith kills it. Warning: humor inside
This stuff could be really big for Linux gaming, if Wine takes advantage of the DirectX 9 availability, rather than doing DirectX 9 -> Wine3D -> OpenGL -> driver.
The unannounced driver should be for Radeons I suppose, as it has been often mentioned by the driver community.
And I've yet to understand how can Gallium make DX9 available.. Does it emulate it in the way Wine does? Or does it provide the same API that is available on Windows? If it does provide the same API, then that would make porting games much much easier. (wishful thinking :P )
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Hopefully Tugsten is fast enough to merge it before Keith kills it. Warning: humor inside
This stuff could be really big for Linux gaming, if Wine takes advantage of the DirectX 9 availability, rather than doing DirectX 9 -> Wine3D -> OpenGL -> driver.
The unannounced driver should be for Radeons I suppose, as it has been often mentioned by the driver community.
Leave a comment:
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Gallium3D Update, 2D Support Coming?
Phoronix: Gallium3D Update, 2D Support Coming?
During FOSDEM this year, Keith Whitwell had provided a status update on Gallium3D and where they were at as of February. However, a lot has changed since then...
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