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OpenGL 3.0, GLSL 1.30 Released

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  • Heiko
    replied
    Originally posted by energyman View Post
    people are always disappointed. If the new release would have broken all the apis for the sake of 'clean up' a lot more people would be disappointed.

    Whatever you do, you will always see some whining. Just look at this forum and the whining bridgeman& co have to endure (and endure they do, with humour)
    No, in fact they have a good reason to be upset. A year ago a new api was promised, examples were shown in a newsletter and it would all be wonderfull: a modern, clean, easy to develop for api. An api that could be on par with DirectX 10. Now, a year later, after being quiet for almost a year (with no reasons given why OpenGL 3.0 was delayed) they come up with something that they should have called OpenGL 2.2.

    Is it al that bad? Well... there are some positive points. There is a new depricated model that shows almost any fixed pipeline function to be depricated. This means, all depricated functionality being removed in the next version of OpenGL. It also means that it will take until the next version of OpenGL before it really gets easier for driver developers and application developers to develop OpenGL applications. Khronos members told in the opengl forums that the object oriented api is still being worked on, but the problem is that nobody trusts Khronos anymore after a year delay, a year of silence and a totally different api then promised.

    Another thing that is different then promised is that you need DirectX 10 capable hardware for OpenGL 3.0 (initial plans were based on minimum R300/NV30). But probably the most important feature: geometry shaders still need an extension. So it is the question if Ati, Nvidia and Intel will support this extension.

    Anyway: if you use the forward-compatible profile (profiles are also new), which doesn't use any depricated functions, you have a cleaned up api. But it would be nice if Khronos released a spec without all the depricated stuff in it (which takes up about 2/3 of the spec).

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  • dungeon
    replied
    I was not expected that all X devs goes to Intel and now even Ian Romaniac is. He will (for sure), step-by-step, aligning Mesa to work on "every" platform with Larrabee, but not... Who cares for busted & delayed X experiment? Or for OGL3? Ian's & Transgaming's extensions? HAHAHAHA!!!

    Leave a comment:


  • Moustacha
    replied
    Michael, I hope you're not shooting yourself in the foot about nVidia's conference. But you usually have been spot on the money in the past, so I'll have to wait and see what comes out regarding Linux from nVidia.

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  • Melcar
    replied
    Originally posted by energyman View Post
    people are always disappointed. If the new release would have broken all the apis for the sake of 'clean up' a lot more people would be disappointed.

    Whatever you do, you will always see some whining. Just look at this forum and the whining bridgeman& co have to endure (and endure they do, with humour)

    Agree. But then again, the "clean up" was expected.

    Leave a comment:


  • energyman
    replied
    Originally posted by some-guy View Post
    Seems like many people are disappointed: http://www.opengl.org/discussion_boa...243267&fpart=1
    people are always disappointed. If the new release would have broken all the apis for the sake of 'clean up' a lot more people would be disappointed.

    Whatever you do, you will always see some whining. Just look at this forum and the whining bridgeman& co have to endure (and endure they do, with humour)

    Leave a comment:


  • Melcar
    replied
    Originally posted by some-guy View Post
    Seems like many people are disappointed: http://www.opengl.org/discussion_boa...243267&fpart=1

    Reading that depresses me .

    Leave a comment:


  • R3MF
    replied
    yes, but some might say it is swiftly becoming an irrelevance given how late it is.

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  • Melcar
    replied
    Wasn't OpenGL3 supposed to just be a "clean up" version, with the really good stuff coming in OpenGL3.1?

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  • NeoBrain
    replied
    Originally posted by pierluc View Post
    Will it be possible to create videos-games with very realistic graphics like directx10 videos-games with this new OpenGL?
    In fact, many games that offer both DX9 and DX10 versions don't differ _that_ much in graphics quality, so it's actually possible to do the same "very realistic graphics" of DX10 and DX9. And as most (if not all) DX9 features are also implemented in Opengl 2.x, it's even possible to do these kinds of graphics in "old" Opengl versions.
    What OpenGL 3 improves here, however, is the general API look and also it optimizes a few basic concepts as well as introducing a better shader language.
    I.e. both DX10 and OGL3 don't make these graphics possible, but make it easier for games to achieve them.

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  • pierluc
    replied
    Will it be possible to create videos-games with very realistic graphics like directx10 videos-games with this new OpenGL?

    Leave a comment:

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