Originally posted by justmy2cents
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So even if they would have fixed opengl to matle level, its very strange that many companies implement a complete new api (mantle) to make games for the minor grafic cards vendor faster, than making some opengl tunings for the major grafic card seller with the bigger market share.
So either opengl is such a garbage such tuning would be harder than supporting a second api, or nvidia is full of crap. I bet on the second one.
Correction:
Ok I forgot 99.98999999999% of all games are made in directx and not opengl, so in both cases they have to support another engine, but still we have not seen any major advantages of the nvidia opengl implementation in not ONE real game, but we have seen big advantages with mantle in several games... it looks even the next gta version a game many people will buy and is ideal for such optimations (open world high cpu load) will support mantle.
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