Originally posted by Ramiliez
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Direct3D 9 Support Released For Linux Via Gallium3D, Running Games
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Originally posted by edoantonioco View PostSo, how can I install the Direct3D 9 state tracker?
and I would like to see benchmarks of this patch enabled against the default wine (if its possible).
quickstart howto
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So, how can I install the Direct3D 9 state tracker?
and I would like to see benchmarks of this patch enabled against the default wine (if its possible).
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Whatever happened to the DX9 state tracker? Anyway for us to get the modified Wine and test it out?
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My Radeon 4850 box is only used for Civilization V since it went on sale on steam.. it's the reason I upgraded to Linux 3.11rc3 and the latest mesa to try to get improved performance. If someone makes a ppa for this, I'll totally use it.
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Originally posted by zhasha View PostTwo can play at that game: winemac.drv is too platform specific (OS X only, and they even support X11!). It should be removed from wine immediately.
When it lives next to wined3d and is switchable by a registry key AND it falls back to wined3d in case of error AND the underlying architecture has already seen preliminary ports to BSD, Haiku and even Windows, how then, pray tell, is it too platform dependent?
If they reject it you could try to convince distro maintainers who do not engage in politics to include your D3D support as package
You could try Sabayon they even include winetricks and Skype in their base repos.Last edited by Ramiliez; 23 July 2013, 04:52 PM.
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Originally posted by zhasha View PostTwo can play at that game: winemac.drv is too platform specific (OS X only, and they even support X11!). It should be removed from wine immediately.
When it lives next to wined3d and is switchable by a registry key AND it falls back to wined3d in case of error AND the underlying architecture has already seen preliminary ports to BSD, Haiku and even Windows, how then, pray tell, is it too platform dependent?
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Originally posted by duby229 View PostLet us imagine a hypothetical future. One where Gallium3D gets ported to BSD, OpenSolaris, Haiku, MacOSx, whatever... At that point in time I would then say that this patch should get accepted upstream by the wine devs. Until then however it is too platform dependent.
When it lives next to wined3d and is switchable by a registry key AND it falls back to wined3d in case of error AND the underlying architecture has already seen preliminary ports to BSD, Haiku and even Windows, how then, pray tell, is it too platform dependent?
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