Phoronix: Mutter Can Cause A Gaming/OpenGL Performance Hit Too
Last month we looked at the cost of running Compiz by means of looking at how the window manager affected the frame-rate of several different games and whether compositing was used. We also tested out several different drivers and pieces of hardware. When Compiz was running rather than GNOME's Metacity it often caused a measurable drop in the OpenGL performance and then we later found this to be the case too with KDE's KWin. Today we are seeing if and how using Mutter, the window manager for the GNOME 3.0 desktop that uses Clutter-based compositing, will affect the performance of several different open-source games.
Last month we looked at the cost of running Compiz by means of looking at how the window manager affected the frame-rate of several different games and whether compositing was used. We also tested out several different drivers and pieces of hardware. When Compiz was running rather than GNOME's Metacity it often caused a measurable drop in the OpenGL performance and then we later found this to be the case too with KDE's KWin. Today we are seeing if and how using Mutter, the window manager for the GNOME 3.0 desktop that uses Clutter-based compositing, will affect the performance of several different open-source games.
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