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LLVMpipe's Geometry Processing Pipeline Kicks
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Won't r300g utilize this for the parts of OpenGL 3 that require unimplemented functionality?
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Could perhaps be handy for things like WebGL on Netbooks (without Ion, Poulsbo etc.)?
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The good thing is ability to compile llvmpipe with dri state tracker, so this produces swrastg_dri.so, and replacing swrast_dri.so with this file gives u good boost on software rendering.
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how well does this scale on multicore cpus?
is llvm used as a backend for the gallium layer, which is a backend for mesa?
cpu -> llvm -> gallium3d -> mesa
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Originally posted by HokTar View PostCan other drivers leverage this? So, will r300g be faster thanks to this?
As I understand it, softpipe is written mainly for debugging, to compare rendering results (thus finding driver bugs) and to temporarily fill in unfinished functionality on new drivers. I don't think the end user is supposed to use it.
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I can't pretend to understand much of what this actually does, but it is certainly good news.
Can other drivers leverage this? So, will r300g be faster thanks to this?
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