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LLVMpipe's Geometry Processing Pipeline Kicks

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  • wswartzendruber
    replied
    Won't r300g utilize this for the parts of OpenGL 3 that require unimplemented functionality?

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  • Stebs
    replied
    Could perhaps be handy for things like WebGL on Netbooks (without Ion, Poulsbo etc.)?

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  • timofonic
    replied
    Typo...

    LVMpipe leverages the Low-Level Virtal...

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  • netkas
    replied
    The good thing is ability to compile llvmpipe with dri state tracker, so this produces swrastg_dri.so, and replacing swrast_dri.so with this file gives u good boost on software rendering.

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  • Drago
    replied
    Originally posted by Michael View Post
    Thinking about running some LLVMpipe tests this week or next.
    This would be great

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  • Michael
    replied
    Thinking about running some LLVMpipe tests this week or next.

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  • Pfanne
    replied
    how well does this scale on multicore cpus?
    is llvm used as a backend for the gallium layer, which is a backend for mesa?
    cpu -> llvm -> gallium3d -> mesa

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  • entropy
    replied
    Afaik LLVM won't be used for r300g.

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  • rohcQaH
    replied
    Originally posted by HokTar View Post
    Can other drivers leverage this? So, will r300g be faster thanks to this?
    Only software drawing (the softpipe driver) has been improved, r300g shouldn't use the CPU for rendering.

    As I understand it, softpipe is written mainly for debugging, to compare rendering results (thus finding driver bugs) and to temporarily fill in unfinished functionality on new drivers. I don't think the end user is supposed to use it.

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  • HokTar
    replied
    I can't pretend to understand much of what this actually does, but it is certainly good news.

    Can other drivers leverage this? So, will r300g be faster thanks to this?

    Leave a comment:

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