Originally posted by smitty3268
View Post
Announcement
Collapse
No announcement yet.
Gallium3D: TGSI IR, OpenCL, LLVM Work Ahead
Collapse
X
-
-
Originally posted by TechMage89 View PostMicrosoft communicates to the hardware companies what it wants to include in the next version of DirectX. Since none of the graphics card companies wants to not support a new version of DirectX that their competition does, they all design their hardware around it.
Leave a comment:
-
Microsoft DOES ask the hardware vendors what they want, you know. It's not like they just pull features out of their ass and tell the hardware guys to come up with a way to make it happen.
Leave a comment:
-
Originally posted by TechMage89 View PostMicrosoft communicates to the hardware companies what it wants to include in the next version of DirectX. Since none of the graphics card companies wants to not support a new version of DirectX that their competition does, they all design their hardware around it.
At the QuakeCon 2007 John Carmack said that the D3D 9 was a very good API, actually better than OpenGL, because OpenGL had a lot of hidden states. He was sad about this, as he really likes open standards.
Does Microsoft then do a good job a choosing the right direction for where 3D should go?
Leave a comment:
-
Microsoft communicates to the hardware companies what it wants to include in the next version of DirectX. Since none of the graphics card companies wants to not support a new version of DirectX that their competition does, they all design their hardware around it.
Leave a comment:
-
I have heard it before that GPU's can be "DirectX Class Hardware", but what does it mean?
Is it Microsoft that decides what features the next GPU's should have by putting none accelerated features into DirectX?
Leave a comment:
-
Gallium3D: TGSI IR, OpenCL, LLVM Work Ahead
Phoronix: Gallium3D: TGSI IR, OpenCL, LLVM Work Ahead
FreeDesktop.org hacker Zack Rusin has provided an update on his blog about some of his recent activities when it comes to Gallium3D. In particular, this blog post largely talks about his recent work on TGSI, which is the intermediate representation used by Gallium3D, to improve the compilation of shaders. In order to improve TGSI since most modern hardware is designed around DirectX needs rather than OpenGL, TGSI could be changed to match that of the Direct3D semantics, Gallium3D could convert some of the IR before it gets submitted to the graphics driver, or the intermediate representation itself could be changed...
Tags: None
Leave a comment: