Is there only 1 developer working on RADV atm? it could really use some attention.
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AMDGPU-PRO 17.10 vs. Mesa 17.1 RADV/RadeonSI Performance
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Ok, it's pretty obvious that for OpenGL, for most games, Open-Source drivers are beter.
For Vulcan, it will take time for RADV to mature. Or AMD will open-source their own Vulcan driver by that time.
Now what about OpenCL? As far as I understand, if I need OpenCL, the only option is the AMDGPU-PRO, no? What's the open-source state of that?
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Originally posted by bridgman View PostMost of the display-related features (eg freesync) are already in the open source driver, but we are still making changes to the code in order to have it accepted upstream. In the meantime you can build a kernel from Alex's amd-staging-4.9 (or higher kernel version if it appears) and that will work with the open source userspace and with non-LTS Ubuntu distros.
I *think* someone is already building & packaging that tree for easier use but not 100% sure..
A PPA would be easier, but there's a little FAQ on the binary readme explaining why a PPA is not available right now.
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Originally posted by Morbis55 View Postbut why not concentrate only on that?
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It is very encouraging to see the progress and support of the open drivers! Because of these changes, I personally considered the gtx1080 but went with the rx480 waiting for Vega. It would be wonderful if power/fan control could reach parity with the windows drivers and completely power down the fans at idle. Also Michael previously noted that the Radeon settings GUI may be open-sourced in the future, has there been any progress on this front?
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Originally posted by humbug View PostBasically the open driver dominates in openGL.
The proprietary driver dominates in Vulkan.
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Originally posted by Veerappan View Post
One interesting thing that I noticed here was that the Mesa OpenGL performance was actually higher than the AMDGPU-PRO vulkan performance in the vulkan games tested. So even though RADV is slower than AMDGPU-PRO, the Mesa GL performance beats both proprietary rendering options in those games.
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Originally posted by duby229 View Post
Because there are still unimplemented hardware features like memory compression.
Like I said, if the open source radeonsi driver is any indication, then the Vulkan driver will catch up sooner or later. And if radv itself is any indication, it'll happen sooner rather than later.
Thank You very much for explain.
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Originally posted by coder111 View PostNow what about OpenCL? As far as I understand, if I need OpenCL, the only option is the AMDGPU-PRO, no?
The OpenCL works fine without DKMS kernel module at least on 4.9 and 4.10 kernels. With 16.60 I installed the libraries manually and tested many applicatons with OpenCL (Phoronix suite, MemtestCL, Boinc, Darktable, Photoscan). With 17.10 I have tested just a few (clinfo, MemtestCL, Luxmark) and they run just fine.
Hibernation doesn't work anymore and I suspect it may be ralated to the new Polaris10 firmware version.
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