Originally posted by agd5f
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Here's Why Radeon Graphics Are Faster On Linux 3.12
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There are 5 power states on my FX 8120
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Originally posted by agd5f View PostThe number of power states the CPU has may also be a factor; e.g., if the CPU has four vs two states. If the CPU has fewer states, the CPU will spend less or no time in the "middle" states. If there are just two states, you'll end up with max performance anytime there is a call for performance.
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So if the drivers are that sensitive to cpu performance, then does that mean the drivers aren't multi-threaded?
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The number of power states the CPU has may also be a factor; e.g., if the CPU has four vs two states. If the CPU has fewer states, the CPU will spend less or no time in the "middle" states. If there are just two states, you'll end up with max performance anytime there is a call for performance.
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Originally posted by GreatEmerald View PostAnd will make your FPS dip to 30 if 60 can't be sustained, instead of just 59... No, you should have VSync on only for games you know will never dip below 60 (or whatever your refresh rate may be).
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Originally posted by Ericg View PostIts not an "intel governor" its the ondemand governor in the subsystem that handles ALL CPU scaling. This change effects every CPU that uses the ondemand governor-- interestingly enough (in perspective of your post) no modern intel CPU actually uses the ondemand governor UNLESS you're on *buntu.
Originally posted by schmidtbag View PostMy bad - I should have been more precise, I forgot this is the internet and everything stated must be 100% accurate. While governors such as "ondemand" or "performance" apply to either AMD or Intel, there are still drivers (if that's even the right word) that affects how these governors work between CPUs. In other words, the governors ARE specific to, at the very least, the CPU family. It could ven be specific to each generation or each model, but I wouldn't know for sure. So for example if you have an AMD system that can clock from 1.2GHz to 3.5Ghz, it doesn't mean an intel CPU can operate the same way and remain stable. If the governors were indifferent to the CPU, problems like this would have been found a long time ago.
The point of me saying this is there's a possibility that the ondemand governor for AMD might have done a better job at determining what frequency to operate at.
Now historically there were drivers like amd-powernow that were specific to AMD processors, but they have been long deprecated in favour of acpi_cpufreq.
Originally posted by chrisb View PostThat's not true for vsync and triple buffering.
Also note that most console games actually lock to 30fps for a more consistent smooth experience:
Originally posted by Ericg View PostI guess we'll need to wait for Michael's power consumption benchmarks to figure out if this is a good change in the subsystem or not... I mean yes we're getting higher performance, but what about non-gaming workloads? Is 3.12 going to kill battery life (compared to 3.11) because of this change? For gaming I have no problem with higher power consumption, its expected. But what about flash? Or other 'constant' workloads that DON'T require maxxed out freqs.
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Both kernels still affected on AMD Bulldozer, 3.12 not as badly
Originally posted by schmidtbag View PostThat makes me feel a lot better then - at least that means this isn't just a problem with the radeon drivers. As Luke has pointed out with his FX-8120, he didn't get any performance hits between the kernel versions so in my personal opinion, it seems the blame is the intel ondemand governor.
What I'd be more interested in at this point is seeing a test with the HD6870 (due to having the greatest impact all around) on an AMD FX-8XXX system between kernels 3.11 and 3.12 AND compare that to the intel results. A CPU like that ought to be plenty sufficient to give similar results, so assuming the CPU isn't a bottleneck, that would be a good way to prove that the intel governor was faulty. If the overall frame rate is significantly lower regardless of CPU power state, this might be more than just a governor problem.
Assuming the intel governor has been faulty all along, at least we now know it is working properly and all future benchmarks can remain accurate and meaningful without Michael having to change the governor.
I jusst benchmarked Linux 3.11 and Linux 3.12 in Critter, with the "ondemand" governor. Here's what I got:
Linux 3.11, "ondemand:"
max framerate 432fps, typical in the mid 300's, lowest dip around 280fps
Linux 3.12, "ondemand:"
Max framerate 527fps, typical high 400's, one dip to 291fps
Linux 3.12, "performance"
647fps highest seen, high 500's typical, some dips to 447
Clearly something in Linux 3.12 did in fact help, but only partially in the case of AMD bulldozer. Still a big gain, but not all the way to what I am used to. I normally set cpufreq-applet to max frequency for all games, thus I did not see any gain until I tried leaving the governor on "ondemand" where I set it for almost everything else.
Kdenlive rendering, BTW, is also strongly affected by governor settiing, can with 3.11 mean the difference between twice run time or <1 1/2 times runtime to render a video outLast edited by Luke; 15 October 2013, 04:35 PM.
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Wake me when games fully leverage OpenCL and off-load much of this waste on the CPU to the GPGPU(s). The amount of cycles still being wasted on CPUs for games is absurd.
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I have to say, this is where you really shine Michael! Good article, nicely explained! Just a top piece
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Originally posted by pingufunkybeat View PostSo you wouldn't test binary drivers at all?
They are not installed out-of-the-box and are considered a non-default configuration?
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